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[EPIC LEVEL HANDBOOK] I'm scared
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<blockquote data-quote="Kai Lord" data-source="post: 258896" data-attributes="member: 3570"><p><strong>Re: Re: Psion...</strong></p><p></p><p></p><p></p><p>Challenging a 12th level character is much more fundamentally different than challenging a 1st level character than the difference between 27th and 18th. Once you hit 15th and above, you're one of the movers and shakers of the world, and since you had to play through five whole levels of that before you became epic, do you really think its necessary for a book to hold your hand and spell out how to modify your campaigns in ways that you've already been doing for at least four to five levels anyway?</p><p></p><p>The reason the authors included that is because it does get progressively harder to keep the challenges varied as characters get more powerful, and therefore the need for hand-holding increases. I don't need that, and am glad that too much space wasn't wasted on it.</p><p></p><p>Some of us have been doing the "epic" thing for years and years. We didn't need hand-holding when we invented scenarios then and I don't presume that very many up and comers in the hobby need it now. All we needed were official rules that give our campaigns some common game mechanics.</p><p></p><p>Save the "Baby Steps into Epic Campaigns" for articles of Dragon and pack good hard numbers, tables, and stats into the rulebooks.</p></blockquote><p></p>
[QUOTE="Kai Lord, post: 258896, member: 3570"] [b]Re: Re: Psion...[/b] Challenging a 12th level character is much more fundamentally different than challenging a 1st level character than the difference between 27th and 18th. Once you hit 15th and above, you're one of the movers and shakers of the world, and since you had to play through five whole levels of that before you became epic, do you really think its necessary for a book to hold your hand and spell out how to modify your campaigns in ways that you've already been doing for at least four to five levels anyway? The reason the authors included that is because it does get progressively harder to keep the challenges varied as characters get more powerful, and therefore the need for hand-holding increases. I don't need that, and am glad that too much space wasn't wasted on it. Some of us have been doing the "epic" thing for years and years. We didn't need hand-holding when we invented scenarios then and I don't presume that very many up and comers in the hobby need it now. All we needed were official rules that give our campaigns some common game mechanics. Save the "Baby Steps into Epic Campaigns" for articles of Dragon and pack good hard numbers, tables, and stats into the rulebooks. [/QUOTE]
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