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[EPIC LEVEL HANDBOOK] I'm scared
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<blockquote data-quote="Valicor" data-source="post: 258953" data-attributes="member: 1555"><p>I just picked up the book yesterday, and started to go through it while reading this thread today.</p><p></p><p>I noticed the lay out is really well structured and flows with the numbers. I think that it was a good idea to focus on the book the way they did.</p><p></p><p>The way the book is presented, heavy on numbers and game structure at high level, and low on campaign information, and gaming style is a good thing.</p><p></p><p>As it has been pointed out a few times it is up to the DM to determine the challenges of a campaign, nto every DM will be able to do this, but to those who can, it will be a greta long game.</p><p></p><p>Sure the book could have had alot more information on say; class advancment, more spells, more monsters, but they had to cover alot of information, There will be other epic books & adventuers that wil more then likely fill in the gaps.</p><p></p><p>One of the problems I have witnessed about games not reaching high level which for some but not all has cossed a desire of campaign level limit. Is the desire to switch characters. After playign a character for along time they start to wanna try somethign new, and oftn astart new characters, often so may characters in a campaign get changed the hole campaign has to be revamped and restarted. I have witnessed this in almsot every game I have played so far.</p></blockquote><p></p>
[QUOTE="Valicor, post: 258953, member: 1555"] I just picked up the book yesterday, and started to go through it while reading this thread today. I noticed the lay out is really well structured and flows with the numbers. I think that it was a good idea to focus on the book the way they did. The way the book is presented, heavy on numbers and game structure at high level, and low on campaign information, and gaming style is a good thing. As it has been pointed out a few times it is up to the DM to determine the challenges of a campaign, nto every DM will be able to do this, but to those who can, it will be a greta long game. Sure the book could have had alot more information on say; class advancment, more spells, more monsters, but they had to cover alot of information, There will be other epic books & adventuers that wil more then likely fill in the gaps. One of the problems I have witnessed about games not reaching high level which for some but not all has cossed a desire of campaign level limit. Is the desire to switch characters. After playign a character for along time they start to wanna try somethign new, and oftn astart new characters, often so may characters in a campaign get changed the hole campaign has to be revamped and restarted. I have witnessed this in almsot every game I have played so far. [/QUOTE]
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[EPIC LEVEL HANDBOOK] I'm scared
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