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[EPIC LEVEL HANDBOOK] I'm scared
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<blockquote data-quote="Kibo" data-source="post: 259251" data-attributes="member: 5451"><p><strong>Weekend Warriors: Heroes Need Not Apply</strong></p><p></p><p></p><p></p><p>Wow. I guess that adaquately frames the problem. DnD is fine for a weekend game with some pizza. But, in your opinion, completely unsuitable for telling larger than life tales with larger than life heroes. I am so glad people I've played over the years didn't feel the same way. They, and the stories they helped create are the only things that make the time spent in this particular diversion worthwhile. Quite frankly, the game you describe doesn't seem worth playing, and is a mercifully distant memory.</p><p></p><p>Sauron and Raistlin *DO* count, because they're characters, just like any other characters in any narrative, including a role-playing game. Because they don't fit into some arcane ideal of someone else's rules, it just cannot be done (despite that you say you do it). Quite the declaration. I don't even know what to say about your claimed inability to take the abstraction of hit points, and create a colorful description out of it. The ELH clearly seeks to help people bring more of the literary high stakes adventure into their game without them having to read a wide range of mythology, fantasy novels, and then spend the time to homebrew their own rules. It's a shortcut people can take or leave, and some people are acting like the author took a dump on the hood their car. </p><p></p><p>If you truly haven't managed to tell a larger than life story with the players you game with, get on it. Watch them become larger than life heroes, and help you tell a brilliant tale. After you and your group finish basking in the slowly fading afterglow of your collective brilliance, you'll probably immediately start kicking yourselves for not doing it sooner and wasting all that time. </p><p></p><p>And as for having a feel different from your standard campaigns, which aren't epic in the literary sense (as if there was another), as a player, that could only be good news.</p></blockquote><p></p>
[QUOTE="Kibo, post: 259251, member: 5451"] [b]Weekend Warriors: Heroes Need Not Apply[/b] Wow. I guess that adaquately frames the problem. DnD is fine for a weekend game with some pizza. But, in your opinion, completely unsuitable for telling larger than life tales with larger than life heroes. I am so glad people I've played over the years didn't feel the same way. They, and the stories they helped create are the only things that make the time spent in this particular diversion worthwhile. Quite frankly, the game you describe doesn't seem worth playing, and is a mercifully distant memory. Sauron and Raistlin *DO* count, because they're characters, just like any other characters in any narrative, including a role-playing game. Because they don't fit into some arcane ideal of someone else's rules, it just cannot be done (despite that you say you do it). Quite the declaration. I don't even know what to say about your claimed inability to take the abstraction of hit points, and create a colorful description out of it. The ELH clearly seeks to help people bring more of the literary high stakes adventure into their game without them having to read a wide range of mythology, fantasy novels, and then spend the time to homebrew their own rules. It's a shortcut people can take or leave, and some people are acting like the author took a dump on the hood their car. If you truly haven't managed to tell a larger than life story with the players you game with, get on it. Watch them become larger than life heroes, and help you tell a brilliant tale. After you and your group finish basking in the slowly fading afterglow of your collective brilliance, you'll probably immediately start kicking yourselves for not doing it sooner and wasting all that time. And as for having a feel different from your standard campaigns, which aren't epic in the literary sense (as if there was another), as a player, that could only be good news. [/QUOTE]
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