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[EPIC LEVEL HANDBOOK] I'm scared
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<blockquote data-quote="rounser" data-source="post: 259313" data-attributes="member: 1106"><p>In a different thread, with a different specious sort of argument to this one (which was about WotC's overall product line for D&D and how it's focus on "options hardbacks" to the exclusion of other products could be "harming the game" for reasons such as "distracting DMs, especially noobs, from stuff which actually improves campaigns, as opposed to statting ninja gods and planes that PCs will never visit in a game where the first rule of Dungeoncraft is already ignored enough" leading to "poorer quality games" and therefore "reduced interest in D&D", culminating in "the end of mankind as we know it"). It doesn't map to this one.</p><p></p><p>This thread....I'm arguing that hokey subjective wishy-washiness such as "feel" and "inspiration factor" are valid basises for judging a D&D book, and that it's a significant part of the game's appeal. I've also said above that injecting "soul" into a product does not imply inclusion of "fluff" or "meat" or "advice" in place of crunch as a lot of people seem to assume.</p><p></p><p>Also as mentioned above, a lot of mechanics carry flavour (and therefore "soul") with them, as does other wishy-washiness such as artwork, presentation, direction of the content etc. all of which exist in a solely crunchful book. I'm not even referring to the ELH book in particular, but I don't blame you for assuming that I was.</p><p></p><p>Hope this makes sense...</p></blockquote><p></p>
[QUOTE="rounser, post: 259313, member: 1106"] In a different thread, with a different specious sort of argument to this one (which was about WotC's overall product line for D&D and how it's focus on "options hardbacks" to the exclusion of other products could be "harming the game" for reasons such as "distracting DMs, especially noobs, from stuff which actually improves campaigns, as opposed to statting ninja gods and planes that PCs will never visit in a game where the first rule of Dungeoncraft is already ignored enough" leading to "poorer quality games" and therefore "reduced interest in D&D", culminating in "the end of mankind as we know it"). It doesn't map to this one. This thread....I'm arguing that hokey subjective wishy-washiness such as "feel" and "inspiration factor" are valid basises for judging a D&D book, and that it's a significant part of the game's appeal. I've also said above that injecting "soul" into a product does not imply inclusion of "fluff" or "meat" or "advice" in place of crunch as a lot of people seem to assume. Also as mentioned above, a lot of mechanics carry flavour (and therefore "soul") with them, as does other wishy-washiness such as artwork, presentation, direction of the content etc. all of which exist in a solely crunchful book. I'm not even referring to the ELH book in particular, but I don't blame you for assuming that I was. Hope this makes sense... [/QUOTE]
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