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[EPIC LEVEL HANDBOOK] I'm scared
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<blockquote data-quote="Celtavian" data-source="post: 259365" data-attributes="member: 5834"><p>I seriously disagree with this notion. I have been reading over the ELH. A 27th lvl character with epic feats will wipe the floor with an 18th lvl character.</p><p></p><p>Given this reality, it will be much more difficult to challenge high level characters. Everything they do will have to be an epic challenge or they won't even get xp. Think about it, A lvl 27 character could fight an army of Fire Giants and not get xp from killing them. </p><p></p><p>On the flip side, a lvl 18 character trying to do battle with a Primal Elemental is going to die and die quick. Entire cities can be destroyed by a Primal Elemental or similar epic lvl creatures even if a whole party of lvl 18 characters is trying to stop them. Heck, even if a whole army of lvl 18 charactes rises to meet them. </p><p></p><p>DMing is taken to a whole new level in the Epic Level Handbook. The way they extrapolated the classes, magic items, and monsters, DM's will have to be very careful when creating adventures. It will take a while before a DM will be able fine tune adventures so they are not overpowered or underpowered. </p><p></p><p>Personally, I will tend to create conservative adventures initially, because I believe it will be very easy to kill epic level characters with epic level monsters. The kinds of monsters and challenges lvl 27 characters will be facing might very well kill them instantly with one unlucky die roll at the start of the fight. That would be unfortunate.</p><p></p><p>I don't really see how anyone can make the assertion that epic level play will not be drastically different than non-epic play even. Lvl 15 to 20 characters will not hold candles to lvl 21 to 25 characters . The disparity will only become greater as the characters rise in level.</p><p></p><p>All I know is my campaign is a long ways off from epic. I am glad. I need time to think about how I can create challenging adventures that are fun. I need time to think about how I will dole out magic items as poweful as epic magic as well. It will be very strange to have some PC wielding a +10 Vorpal Thundering Keen Greatsword, very strange indeed.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 259365, member: 5834"] I seriously disagree with this notion. I have been reading over the ELH. A 27th lvl character with epic feats will wipe the floor with an 18th lvl character. Given this reality, it will be much more difficult to challenge high level characters. Everything they do will have to be an epic challenge or they won't even get xp. Think about it, A lvl 27 character could fight an army of Fire Giants and not get xp from killing them. On the flip side, a lvl 18 character trying to do battle with a Primal Elemental is going to die and die quick. Entire cities can be destroyed by a Primal Elemental or similar epic lvl creatures even if a whole party of lvl 18 characters is trying to stop them. Heck, even if a whole army of lvl 18 charactes rises to meet them. DMing is taken to a whole new level in the Epic Level Handbook. The way they extrapolated the classes, magic items, and monsters, DM's will have to be very careful when creating adventures. It will take a while before a DM will be able fine tune adventures so they are not overpowered or underpowered. Personally, I will tend to create conservative adventures initially, because I believe it will be very easy to kill epic level characters with epic level monsters. The kinds of monsters and challenges lvl 27 characters will be facing might very well kill them instantly with one unlucky die roll at the start of the fight. That would be unfortunate. I don't really see how anyone can make the assertion that epic level play will not be drastically different than non-epic play even. Lvl 15 to 20 characters will not hold candles to lvl 21 to 25 characters . The disparity will only become greater as the characters rise in level. All I know is my campaign is a long ways off from epic. I am glad. I need time to think about how I can create challenging adventures that are fun. I need time to think about how I will dole out magic items as poweful as epic magic as well. It will be very strange to have some PC wielding a +10 Vorpal Thundering Keen Greatsword, very strange indeed. [/QUOTE]
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