epic level help

orvon the dark

First Post
As the title states I am a GM who needs a little help with an epic level campaign. I stupidly agreed to run an epic game ( and I haven't run one yet ) but I am completely busted of Ideas. I've been running for 17 yrs and playing for 26 yrs, I'm trying to find an interesting idea but nothing just out at me.
My group plays in the forgotten realms.
roster....
Thom 1/2 orc1/2fiend bar/sor
Razael drow swashbuckler/fighter/dervish
lucien human warmage
raven human fighter
durin dwarf ftg/dwarven defender

they are currently new characters involved the war that has swept up from the south Tethyr heading towards waterdeep, led by worshippers of the dread GOD ORCUS
 

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I've been playing about as long as you, and yeah, I feel your pain. I'd say a trip to the Abyss may be in order, to confront the Big Bad Evil Guy himself. Say the PCs track down the headquarters of his worshippers, and bust up their attempt to gate in Orcus himself - and then have the opprotunity to jump through the portal into Orcus' fortress. Not very original, but sometimes the old standards work.

Heck, maybe they could go up against Cthulhu.
 


Hi,

I've run at the low end of epic level (21st to 23rd) and it's not really much different to very high level play although the number of abilities, spells, bonuses etc gets incrementally worse. Funnily enough, my epic adventure involved a trip to the Abyss too -- they had to sneak into Demogorgon's fortress and steal back the Sceptre of Good. On the way there, they visited some of the more interesting Abyssal locations including Orcus' layer of Thanantos which is a cool place to set an adventure. As opponents, I used a lot of demons, other fiends, ixitxachitls etc with plenty of class levels added. I only remember using one monster from the Epic Level Handbook itself.

Cheers


Richard
 

ELH adventures can be very much like regular adventures. Just add class levels to any monsters or villains the group fights and BAM! instant epic opponents.

It can be a jarring transition to play epic levels in a campaign setting that wasn't really designed for it. Personally I feel that epic level play works best in worlds like SHARK's where epic characters and magic are not very rare.

Another thing about epic level challenges, is you don't really need to worry about how players will get past an obstacle. Just put in all sorts of crazy traps and barriers. The players have so many powers, abilities, and resources, they can easily overcome mundane challenges. For example, create a room that has no entrances or exits. Players can figure out how to get in on their own. But considering that at least one will have teleport or a similar ability, it shouldn't stop them for long.

Also remember that no matter how high AC becomes, a natural 20 always hits (and may even be a crit). If the players are fighting opponents who could never hit except on a 20, simply calculate how often a 20 is likely to be rolled and thats how often they will get hit. For example, 5 level 10 fighters each have 2 attacks in a round for a total of 10 attacks per round. That means that every other round, even a level 60 uber character is guaranteed to get hit once. And level 10 fighters have enough HP (especially if you just give them max hp :) ), that even a high level character may not take one down in one round.

If the characters take on larger groups of opponents its even easier to hit them. Say an ambush with 20 level 12 fighters to keep the group in melee and then another 30 level 12 archers just hammering them with arrows. Will with Rapid Shot, those archers have 4 attacks per round. 30 archers x 4 attacks is 120 attacks per round. Divide by 20 and you get 6 natural 20s per round (on average). You don't even have to waste time rolling (or you can just to make the players sweat). Simply declare 6 hits on the PCs of your choice. Every round.

Even epic characters cannot take such an onslaught for long before fleeing. Even busting out maximized fireballs or meteor swarms every round will still take a little time to totally take out 50 level 12 opponents.

And don't be afraid to give your mooks lots of minor magic to make them a real pain to defeat. Such as ghost touch weapons for those annoying epic wizards that like to use Ghostform before they bust out the mega damage dealing spells. 50 +1 ghost touch swords and bows are insignificant treasure for a group of level 40 epic characters (at least in my world) but it can make defeating those epic level characters all the easier.
 

Off the top, it was my experience that when running at this level, it helps enormously to significantly reduce your scope of control. It is very appealing, and easy to want to have epic characters "rule the world" but there's no need to go that big. It would be a hugely significant accomplishment to effectively rule a small barony, if not kingdom, and defend it well. Some epic ideas in the FR:

Red Wizards of Thay
Undermountain
Mythals
Artifacts
The Twisted Rune
Shadovar
Evermeet

Pick ONE from the above list, and roll with it. Should be plenty of ideas, and with the power level of the FR, and it's NPC's it's easy to keep the versimilitude.
 

orvon the dark said:
They are currently new characters involved the war that has swept up from the south Tethyr heading towards waterdeep, led by worshippers of the dread GOD ORCUS

Since you already have this plot, what's the problem? Fighting the Epic champions of Orcus should be good for a few sessions, and you can use Throne of Bloodstone for the Abyssal take-down of old goat-face. :)
 

thanks

THanks guys it is a great help, I've alreadydeveloped a few cruel ideas from your messages, my crew will hate me. And by the way they're 18th lvl and they are mainly based just south of waterdeep but north of daggerford(?) on the west coast.

Orvon
 

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