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General Tabletop Discussion
*Dungeons & Dragons
Epic Level (outline)
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<blockquote data-quote="Ovarwa" data-source="post: 7168898" data-attributes="member: 75153"><p>Hi,</p><p></p><p>The problem with these epic rules is that they break the design assumptions of the game. </p><p></p><p>Bounded accuracy? Gone. Things like double-proficiency put an end to that. First attack auto-hits? ?Boon of Spell Mastery (Shield) on a martial character? Ok....</p><p></p><p>Action economy? Once per short rest, cast all the spells.</p><p></p><p>Concentration? Boon of no Concentration. Now, I think a Warlock's Hex should have been a no-concentration class feature to begin with. But *any* spell for any character is bound to lead to interesting issues.</p><p></p><p>Class niche protection? At-will Thunderwave or Burning Hands in an effective 9th level slot make Eldritch Blast pathetic. (Spellcasters *need* to take something like this too, because martial characters get more attacks and buffs to their attacks while spellcasting does not improve at all.) Boon of Speed rains on monks and rogues.</p><p></p><p>Now, there's nothing wrong with breaking things. In a very real sense, these rules capture the true essence of Epic D&D3.x. But as always, fun rules.</p><p></p><p>I suspect that you're better off just rewriting an epic character in a system designed for it, say, Nobilis, and taking it from there.</p><p></p><p>Anyway,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 7168898, member: 75153"] Hi, The problem with these epic rules is that they break the design assumptions of the game. Bounded accuracy? Gone. Things like double-proficiency put an end to that. First attack auto-hits? ?Boon of Spell Mastery (Shield) on a martial character? Ok.... Action economy? Once per short rest, cast all the spells. Concentration? Boon of no Concentration. Now, I think a Warlock's Hex should have been a no-concentration class feature to begin with. But *any* spell for any character is bound to lead to interesting issues. Class niche protection? At-will Thunderwave or Burning Hands in an effective 9th level slot make Eldritch Blast pathetic. (Spellcasters *need* to take something like this too, because martial characters get more attacks and buffs to their attacks while spellcasting does not improve at all.) Boon of Speed rains on monks and rogues. Now, there's nothing wrong with breaking things. In a very real sense, these rules capture the true essence of Epic D&D3.x. But as always, fun rules. I suspect that you're better off just rewriting an epic character in a system designed for it, say, Nobilis, and taking it from there. Anyway, Ken [/QUOTE]
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