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<blockquote data-quote="jgsugden" data-source="post: 7168923" data-attributes="member: 2629"><p>And we're leaving the boundaries of the design of 5E. To accommodate, we need to adjust. One way to do so is to make monsters more challenging by raising their defenses. However, that negates the advancement of the PCs, essentially, and ends up making a very static game. The other is to assume the PCs will be more effective with their spells and adjust the encounters in other ways to challenge the PCs. Even if the PCs can knock out enemies pretty easily with save or NERFs, you can still challenge them in other ways. I speak from experience - not mere hypothetical speculation. The PCs I ran above 20th level felt like great heroes as they leveled powerful monsters, but faced challenges in how they leveled them - and really felt it when they faced a foe on their power level.</p><p></p><p>Also, most PCs of this level are not without glass jaws themselves. That also has to be considered. Many high level PCs end up with saves that are near autofails as well.Again - what does challenging mean? Does it merely mean you have to roll well? If the only challenge in a game comes from how well you roll a die, you're missing most of the game. How do powerful enemies strategize against a wizard with undeniable nerfing spells? </p><p></p><p>My high level campaigns generally come down to a single threat that knows the PCs oppose him and is doing everything in his power to achieve his goals without the PCs being able to stop him. He does not charge the PCs. He tricks them. He distracts them by sending his armies after towns the PCs have to protect. He hides using the best magic he can get. he guards himself with enough foes that even if the PCs show up with their amazing powers, he can drive them off. HE FEARS THEM. But he opposes them to achieve his goals.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7168923, member: 2629"] And we're leaving the boundaries of the design of 5E. To accommodate, we need to adjust. One way to do so is to make monsters more challenging by raising their defenses. However, that negates the advancement of the PCs, essentially, and ends up making a very static game. The other is to assume the PCs will be more effective with their spells and adjust the encounters in other ways to challenge the PCs. Even if the PCs can knock out enemies pretty easily with save or NERFs, you can still challenge them in other ways. I speak from experience - not mere hypothetical speculation. The PCs I ran above 20th level felt like great heroes as they leveled powerful monsters, but faced challenges in how they leveled them - and really felt it when they faced a foe on their power level. Also, most PCs of this level are not without glass jaws themselves. That also has to be considered. Many high level PCs end up with saves that are near autofails as well.Again - what does challenging mean? Does it merely mean you have to roll well? If the only challenge in a game comes from how well you roll a die, you're missing most of the game. How do powerful enemies strategize against a wizard with undeniable nerfing spells? My high level campaigns generally come down to a single threat that knows the PCs oppose him and is doing everything in his power to achieve his goals without the PCs being able to stop him. He does not charge the PCs. He tricks them. He distracts them by sending his armies after towns the PCs have to protect. He hides using the best magic he can get. he guards himself with enough foes that even if the PCs show up with their amazing powers, he can drive them off. HE FEARS THEM. But he opposes them to achieve his goals. [/QUOTE]
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