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<blockquote data-quote="Ovarwa" data-source="post: 7169097" data-attributes="member: 75153"><p>Hi, If your goal is to break the design assumptions of the game, rather than try to both be 'epic' and preserve them, then I think you can do a lot better than what you have. Here's a sample: For every level past 20th, you get all of the following: +10 hit points +1 to proficiency bonus 1 ASI, with the cap of (usually) 20 going away You can also choose one of the following: Martial Prowess: When you take the attack action, you get one extra attack. You also get +1 legendary save per day. Spellcasting Prowess: Requires a non-Warlock casting class. You know one more spell or can prepare one more spell per day. You get one spell slot that is one level higher than your highest spell slot. (Yes, this can grant a 10th level slot and then an 11th level slot, etc.) You also get one spell slot equal to your highest spell slot, but no higher than level 8. Eldritch Prowess: Requires Warlock. You get one more spell known from the Warlock list, and one more invocation. You also pick one of the following: a) One more spell per short rest. c) Your pact magic spell slots all increase by one level (possibly to level 6, level 7, etc), which might allow you access to Warlock spells above level 5. Superior Concentration: You automatically maintain concentration on one spell, and can concentrate on one extra spell. Superior Wildshape: Requires wildshape. Choose any monster whose CR is one greater than the highest CR being you can wildshape into. You can wildshape into that. Tada. Simple, powerful and probably broken in the way that you want. Anyway, Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 7169097, member: 75153"] Hi, If your goal is to break the design assumptions of the game, rather than try to both be 'epic' and preserve them, then I think you can do a lot better than what you have. Here's a sample: For every level past 20th, you get all of the following: +10 hit points +1 to proficiency bonus 1 ASI, with the cap of (usually) 20 going away You can also choose one of the following: Martial Prowess: When you take the attack action, you get one extra attack. You also get +1 legendary save per day. Spellcasting Prowess: Requires a non-Warlock casting class. You know one more spell or can prepare one more spell per day. You get one spell slot that is one level higher than your highest spell slot. (Yes, this can grant a 10th level slot and then an 11th level slot, etc.) You also get one spell slot equal to your highest spell slot, but no higher than level 8. Eldritch Prowess: Requires Warlock. You get one more spell known from the Warlock list, and one more invocation. You also pick one of the following: a) One more spell per short rest. c) Your pact magic spell slots all increase by one level (possibly to level 6, level 7, etc), which might allow you access to Warlock spells above level 5. Superior Concentration: You automatically maintain concentration on one spell, and can concentrate on one extra spell. Superior Wildshape: Requires wildshape. Choose any monster whose CR is one greater than the highest CR being you can wildshape into. You can wildshape into that. Tada. Simple, powerful and probably broken in the way that you want. Anyway, Ken [/QUOTE]
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