Epic-Level solo adventures?

rom90125

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I recently completed a 6+ year campaign, and one of my players would like to continue playing his character. The character is a 20th level monk. Can you recommend any epic-level adventures?

Thanks.
 

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While it was not intended to be used in this way I found that the World's Largest Dungeon made a great epic solo adventure. We started with a 19th level character and she gained one level for each section of the dungeon and it worked out very well. I did alter the adventure to fit the setting and connect it more with my own cosmology and religions but the basic themes I kept the same.
 

It'll be a long time before a Monk-20 is ready for Epic challenges single-handed I'd think. I'd recommend you look at adventures for ca 14th level PCs to start with, going to 20th when she's around 26th level.
 

Even 14th might be a tad high unless he's taken the Leadership feat. I'd suggest 10th or so, at least to start with so you can guage it properly.

One adventure where you can pit him against equivalent level characters would be a martial-arts tournament.
 

Will you be giving him any cohorts at all? Probably another two characters would be ideal, though no one would take his role away. I'd suggest ECL 14 NPCs a Cleric or Bard (or perhaps a combination!) who focuses on being able to buff and heal and maybe another Monk of some sort (perhaps with a PrC) who wants to train with him. Alternatively have a guest NPC or two every adventure, rotating a cast of helping folk. At the very least, give him access to some friendly caster-types, in case he needs a divination, break enchantment, greater restoration or the like.

All this will provide him some interaction with allies and such.

Since we're only dealing with one PC, how powerful is he for his level? Is your player very good at crunching the numbers? And how much magic equipment does he use? That'll probably determine what level of adventure you can send him on. Monks benefit greatly from pretty much all kinds of treasure so even with the basic stuff-bracers of armor, periapt of wisdom, gloves of dexterity, etc... he'll be able to get massive AC/saves after adventuring for only just a while. If you can, post the important bits of his stats here.
 

Sollir Furryfoot said:
Since we're only dealing with one PC, how powerful is he for his level? Is your player very good at crunching the numbers? And how much magic equipment does he use? That'll probably determine what level of adventure you can send him on. Monks benefit greatly from pretty much all kinds of treasure so even with the basic stuff-bracers of armor, periapt of wisdom, gloves of dexterity, etc... he'll be able to get massive AC/saves after adventuring for only just a while. If you can, post the important bits of his stats here.

The monk is sitting pretty with magic items, so that is not a concern. The player is going to bring in his 2nd character (our campaign allowed each player to run 2 PC), a 16th lvl dwarf ranger/cleric.

Thanks for the input.
 

Not quite an adventure but I recently statted up an assassin's guild for my campaign, levels 10-15. If you put them in teams and make sure they have knowledge of the monk's capabilities I believe they can be very challenging for him, especially if they strike in indirect ways before going in for the kill. Just come up with a basic plotline, a false search for a mcguffin perhaps and then sprinkle it with groups of assassins. There are 12 combat-oriented NPCs in this thread

Pacing wise you might use them this way:
(EL 13)-3 of the CR 10 "Sons" who run away after maybe a half minute has passed.
(EL 16)-a CR 12 "Father" with 3 CR 10 Sons and 6 CR 8 "Brothers". (Suggestion-Adam and his team)
(EL 13 with +2/3 for advantage)-a CR 12 "Father" and CR 10 Son in an advantageous combat situation (maybe Spinner hidden in a town with a load of thrallherd hostages)
(EL 17)-the CR 15 "Grandfather" and 2 remaining CR 12 "Sons" and 3 CR 8 "Brothers" as fodder/flankers.
 

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