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Epic-Level solo adventures?
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 4017209" data-attributes="member: 748"><p>Will you be giving him any cohorts at all? Probably another two characters would be ideal, though no one would take his role away. I'd suggest ECL 14 NPCs a Cleric or Bard (or perhaps a combination!) who focuses on being able to buff and heal and maybe another Monk of some sort (perhaps with a PrC) who wants to train with him. Alternatively have a guest NPC or two every adventure, rotating a cast of helping folk. At the very least, give him access to some friendly caster-types, in case he needs a divination, break enchantment, greater restoration or the like.</p><p></p><p>All this will provide him some interaction with allies and such.</p><p></p><p>Since we're only dealing with one PC, how powerful is he for his level? Is your player very good at crunching the numbers? And how much magic equipment does he use? That'll probably determine what level of adventure you can send him on. Monks benefit greatly from pretty much all kinds of treasure so even with the basic stuff-bracers of armor, periapt of wisdom, gloves of dexterity, etc... he'll be able to get massive AC/saves after adventuring for only just a while. If you can, post the important bits of his stats here.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 4017209, member: 748"] Will you be giving him any cohorts at all? Probably another two characters would be ideal, though no one would take his role away. I'd suggest ECL 14 NPCs a Cleric or Bard (or perhaps a combination!) who focuses on being able to buff and heal and maybe another Monk of some sort (perhaps with a PrC) who wants to train with him. Alternatively have a guest NPC or two every adventure, rotating a cast of helping folk. At the very least, give him access to some friendly caster-types, in case he needs a divination, break enchantment, greater restoration or the like. All this will provide him some interaction with allies and such. Since we're only dealing with one PC, how powerful is he for his level? Is your player very good at crunching the numbers? And how much magic equipment does he use? That'll probably determine what level of adventure you can send him on. Monks benefit greatly from pretty much all kinds of treasure so even with the basic stuff-bracers of armor, periapt of wisdom, gloves of dexterity, etc... he'll be able to get massive AC/saves after adventuring for only just a while. If you can, post the important bits of his stats here. [/QUOTE]
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