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Epic Level Spellcraft DCs
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<blockquote data-quote="Verequus" data-source="post: 1468942" data-attributes="member: 9135"><p>Hi Pax!</p><p></p><p>You don't have anything against a non-epic spell giving a +12 bonus, but you fear the econonomic consequences of a permanent item giving the same bonus? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>In any case, you didn't take several things into account, because you don't know EoM - so your comparison is simply wrong.</p><p> </p><p>1. EoM allows an easy access to spells - you can create new spells (nearly) on the fly (within certain limitations like accessible spell lists and caster level, which make an EoM spell with the same effect as a core spell more costly). So EoM deemphasizes spells as such, while it emphasizes the <em>ability</em> to use magic. (Personally, I'd like to have a mage which is feared because of his power and not because he knows Mordenkainen Disjunction.) </p><p>2. EoM does give high boni compared to core spells, but it can affect only certain boni (I don't remember the list, but IIRC it has 3 or 4 entries) - you won't find a spell which can improve e.g. natural armor like Barkskin. So instead having a lot of spells affecting a lot of bonis a little EoM has spells which affect some bonis more.</p><p></p><p>3. Your <em>Headband of Epic Intellect (+12)</em> costs in reality only the HALF compared to the EoM equivalent. Yes, your calculation is correct, but not the comparison. The EoM magic item cost formula is probably (Magic Points cost)^2 x 1000 (extrapolated from the above example, but something on this line must be true from that, what I know), while core magic items have Bonus^2 x 1000 and core epic magic items have Bonus^2 x 1000 x 10. Because we are talking about a EoM non-epic magic item, so we can't use the epic creation rules, if we want a correct comparison regarding the power.</p><p></p><p>Without the factor x10 epic items would be a lot cheaper than EoM items and this factor has been included only, because the other non-epic rules and adventures assume a power cap which wouldn't exist otherwise. Now the items are so expensive that the gap between the power capped items and the epic items can be ignored safely. If you still want a comparison with the factor x10, then EoM items become more expensive than epic items around the bonus of +22 - I guess, a EoM caster with a level between 65 and 70 would be needed to create this effect. Yes, a caster level between 65 and 70, while with the core rules even a magic user with a caster level of 21 could create such a item, as long he has the right feats and enough gold and XPs.</p><p></p><p>Do you have still the same opinion as above? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Verequus, post: 1468942, member: 9135"] Hi Pax! You don't have anything against a non-epic spell giving a +12 bonus, but you fear the econonomic consequences of a permanent item giving the same bonus? :lol: In any case, you didn't take several things into account, because you don't know EoM - so your comparison is simply wrong. 1. EoM allows an easy access to spells - you can create new spells (nearly) on the fly (within certain limitations like accessible spell lists and caster level, which make an EoM spell with the same effect as a core spell more costly). So EoM deemphasizes spells as such, while it emphasizes the [i]ability[/i] to use magic. (Personally, I'd like to have a mage which is feared because of his power and not because he knows Mordenkainen Disjunction.) 2. EoM does give high boni compared to core spells, but it can affect only certain boni (I don't remember the list, but IIRC it has 3 or 4 entries) - you won't find a spell which can improve e.g. natural armor like Barkskin. So instead having a lot of spells affecting a lot of bonis a little EoM has spells which affect some bonis more. 3. Your [i]Headband of Epic Intellect (+12)[/i] costs in reality only the HALF compared to the EoM equivalent. Yes, your calculation is correct, but not the comparison. The EoM magic item cost formula is probably (Magic Points cost)^2 x 1000 (extrapolated from the above example, but something on this line must be true from that, what I know), while core magic items have Bonus^2 x 1000 and core epic magic items have Bonus^2 x 1000 x 10. Because we are talking about a EoM non-epic magic item, so we can't use the epic creation rules, if we want a correct comparison regarding the power. Without the factor x10 epic items would be a lot cheaper than EoM items and this factor has been included only, because the other non-epic rules and adventures assume a power cap which wouldn't exist otherwise. Now the items are so expensive that the gap between the power capped items and the epic items can be ignored safely. If you still want a comparison with the factor x10, then EoM items become more expensive than epic items around the bonus of +22 - I guess, a EoM caster with a level between 65 and 70 would be needed to create this effect. Yes, a caster level between 65 and 70, while with the core rules even a magic user with a caster level of 21 could create such a item, as long he has the right feats and enough gold and XPs. Do you have still the same opinion as above? :) [/QUOTE]
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