Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Levels; D&D's Other Beast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 6125845" data-attributes="member: 4303"><p>I‘ve played a lot of epic level 3.5, and the advice I’m about to give might not be what you are looking for, but for what it’s worth:</p><p></p><p>1) Embrace the gonzo with all your heart.</p><p>2) Encourage player agency in every area of the game.</p><p>3) Embrace the notion of DM-Player collaboration completely, in terms of how both the immediate game (PC responses to a particular set of circumstances) and the campaign itself (the strategic shape of politics, the world etc.) are shaped.</p><p>4) Understand that balance in epic 3.x is a negotiated process which requires continual intervention in order to maintain. With this particular use of “balance,” I am referring specifically to <strong>approximate parity between PC effectiveness.</strong></p><p>5) Epic level play works best with characters who have grown organically from the pre-epic game. They are more grounded in the game world, and the DM’s familiarity with them and their abilities allows a proactive intervention in order keep them balanced.</p><p>6) If you have any notions of preserving the traditional points of game balance, throw them to the wind. Allow new points of balance to emerge through playing the game. These will also change as the epic campaign unfolds. These points will be unique to your particular game, so I can’t offer any specific advice in this regard.</p><p>7) Consider playing the following non-D&D games: Exalted, Vampire, Ars Magica, various superhero games – any other games where you play immortal or near-godlike characters with inconceivable power. Allow your experience of them to inform the way in which you approach the 3.x epic game without prejudice.</p><p>8) Do not abandon the mundane. The juxtaposition of the superheroic PCs upon the world of the hapless mortals – as either their protectors or their tyrannical oppressors – is what it’s all about for me.</p><p>9) Develop NPCs. Get inside the heads of your NPCs, and respond to the actions of the players logically. Allow the game to unfold according to the interaction of their vast egos.</p><p>10) Use mythic logic to enable the actions of PCs; encourage them to project their desires, dreams and wishes onto the structure of the campaign world and reshape it in their own image.</p><p></p><p>FWIW.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 6125845, member: 4303"] I‘ve played a lot of epic level 3.5, and the advice I’m about to give might not be what you are looking for, but for what it’s worth: 1) Embrace the gonzo with all your heart. 2) Encourage player agency in every area of the game. 3) Embrace the notion of DM-Player collaboration completely, in terms of how both the immediate game (PC responses to a particular set of circumstances) and the campaign itself (the strategic shape of politics, the world etc.) are shaped. 4) Understand that balance in epic 3.x is a negotiated process which requires continual intervention in order to maintain. With this particular use of “balance,” I am referring specifically to [B]approximate parity between PC effectiveness.[/B] 5) Epic level play works best with characters who have grown organically from the pre-epic game. They are more grounded in the game world, and the DM’s familiarity with them and their abilities allows a proactive intervention in order keep them balanced. 6) If you have any notions of preserving the traditional points of game balance, throw them to the wind. Allow new points of balance to emerge through playing the game. These will also change as the epic campaign unfolds. These points will be unique to your particular game, so I can’t offer any specific advice in this regard. 7) Consider playing the following non-D&D games: Exalted, Vampire, Ars Magica, various superhero games – any other games where you play immortal or near-godlike characters with inconceivable power. Allow your experience of them to inform the way in which you approach the 3.x epic game without prejudice. 8) Do not abandon the mundane. The juxtaposition of the superheroic PCs upon the world of the hapless mortals – as either their protectors or their tyrannical oppressors – is what it’s all about for me. 9) Develop NPCs. Get inside the heads of your NPCs, and respond to the actions of the players logically. Allow the game to unfold according to the interaction of their vast egos. 10) Use mythic logic to enable the actions of PCs; encourage them to project their desires, dreams and wishes onto the structure of the campaign world and reshape it in their own image. FWIW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Levels; D&D's Other Beast
Top