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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Epic Levels, or Prestige Classes?
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<blockquote data-quote="Li Shenron" data-source="post: 8422912" data-attributes="member: 1465"><p>I wouldn't mind the return of Prestige Classes in the game, as long as it wouldn't mean the return of <em>an endless run of garbage prestige classes.</em></p><p></p><p>I think there is definitely room in 5e for something that works as a prestige class, but the purpose of the mechanics should be understood first:</p><p></p><ul> <li data-xf-list-type="ul">originally Prestige Classes were supposed to be designed by DMs for their specific campaigns (3.0 DMG had "only" 6 of them because they were supposed to be <em>examples</em>), they were not supposed to be for a-la-carte players-entitled character builds</li> <li data-xf-list-type="ul">a Prestige Class is always a <strong>class</strong> i.e. a <strong>progression </strong>of abilities, not a 'pack' of unrelated boosts</li> <li data-xf-list-type="ul">they were always meant to be open to every character, or at least to many</li> <li data-xf-list-type="ul">prerequisites define what ALL members have in common, they aren't meant just as a 'tax' to get the goodies</li> </ul><p></p><p>Does 5e <em>need</em> prestige classes? No. </p><p></p><p>If you have a good idea for a campaign-specific group membership that should grant characters special knowledge or ability, it is much better to introduce feats, spells, alternate class abilities or one-time "boons", that characters joining the membership will either get for free or be able choose instead of another feat/spell/etc they would get at next level.</p><p></p><p>But if the idea you have clearly represents a progression that should be available to all classes, then instead of splitting it up into multiple feats (which might take too many levels to gain) you can consider representing it as a set of class levels. The problem is how those class levels <em>detract </em>from your normal progression. If it starts looking like you have to design a complicated mechanics so that it is compatible with all classes, I'd scrap it all and forget about it, it's just not worth the effort.</p><p></p><p></p><p></p><p></p><p>That's a good set of guidelines.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8422912, member: 1465"] I wouldn't mind the return of Prestige Classes in the game, as long as it wouldn't mean the return of [I]an endless run of garbage prestige classes.[/I] I think there is definitely room in 5e for something that works as a prestige class, but the purpose of the mechanics should be understood first: [LIST] [*]originally Prestige Classes were supposed to be designed by DMs for their specific campaigns (3.0 DMG had "only" 6 of them because they were supposed to be [I]examples[/I]), they were not supposed to be for a-la-carte players-entitled character builds [*]a Prestige Class is always a [B]class[/B] i.e. a [B]progression [/B]of abilities, not a 'pack' of unrelated boosts [*]they were always meant to be open to every character, or at least to many [*]prerequisites define what ALL members have in common, they aren't meant just as a 'tax' to get the goodies [/LIST] Does 5e [I]need[/I] prestige classes? No. If you have a good idea for a campaign-specific group membership that should grant characters special knowledge or ability, it is much better to introduce feats, spells, alternate class abilities or one-time "boons", that characters joining the membership will either get for free or be able choose instead of another feat/spell/etc they would get at next level. But if the idea you have clearly represents a progression that should be available to all classes, then instead of splitting it up into multiple feats (which might take too many levels to gain) you can consider representing it as a set of class levels. The problem is how those class levels [I]detract [/I]from your normal progression. If it starts looking like you have to design a complicated mechanics so that it is compatible with all classes, I'd scrap it all and forget about it, it's just not worth the effort. That's a good set of guidelines. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Epic Levels, or Prestige Classes?
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