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<blockquote data-quote="charlesatan" data-source="post: 4449924" data-attributes="member: 20870"><p>You're in the 4th Edition Rules forum so I don't think anyone else will mistake it for a different edition.</p><p></p><p></p><p></p><p>For me "Petrified" counts as dead. Sure, you can be returned back to normal once the battle is over via a Ritual but aside from that (and that's assuming somebody knows that particular ritual), you're virtually out of the combat. The Beholder Eye Tyrant and Iron Gorgon has this ability.</p><p></p><p>Speaking of Beholder Eye Tyrants, its Death Ray also outright kills you should you fail two saving throws. Same goes for Gibbering Orb's Souleating Ray.</p><p></p><p>While not outright death, Nightwalker has a Finger of Death which brings you down to 0 hit points if you're already bloodied.</p><p></p><p></p><p></p><p></p><p>When I say the Hydra and the Purple Worm need to be watched out for, it's because of the boredom that can ensue.</p><p></p><p>In the case of both, it'll end up like the 3.XX slugfest where the PC and the Monster are standing in place, hitting each other.</p><p></p><p>In the case of the Hydra, it does nothing else except attack (although it has a choice of ranged or melee). It lacks the other mechanics, such as immediately interrupts or recharge powers.</p><p></p><p>Personally, when I last ran a Hydra encounter, I conducted it in a sewer (making good use of the Hydra's Reach and Swim speeds). I made the actual sewage difficult terrain for the players and the advantageous position for them would be the ledges (although getting the Hydra into that area is another matter). You need to move around such "vanilla-flavored" monsters often to make the fights dynamic and not be locked down by a Fighter's charge (and their ability to impede your movement).</p><p></p><p>For the Purple Worm, I'm giving it another chance in this weekend's game but I'm thinking more of a Fiendwurm flavor so it'll be disgorging Devil minions every round or so just to shake things up. And then once the players kill the worm, they'll have to dive into it's maw to enter the Nine Hells...</p></blockquote><p></p>
[QUOTE="charlesatan, post: 4449924, member: 20870"] You're in the 4th Edition Rules forum so I don't think anyone else will mistake it for a different edition. For me "Petrified" counts as dead. Sure, you can be returned back to normal once the battle is over via a Ritual but aside from that (and that's assuming somebody knows that particular ritual), you're virtually out of the combat. The Beholder Eye Tyrant and Iron Gorgon has this ability. Speaking of Beholder Eye Tyrants, its Death Ray also outright kills you should you fail two saving throws. Same goes for Gibbering Orb's Souleating Ray. While not outright death, Nightwalker has a Finger of Death which brings you down to 0 hit points if you're already bloodied. When I say the Hydra and the Purple Worm need to be watched out for, it's because of the boredom that can ensue. In the case of both, it'll end up like the 3.XX slugfest where the PC and the Monster are standing in place, hitting each other. In the case of the Hydra, it does nothing else except attack (although it has a choice of ranged or melee). It lacks the other mechanics, such as immediately interrupts or recharge powers. Personally, when I last ran a Hydra encounter, I conducted it in a sewer (making good use of the Hydra's Reach and Swim speeds). I made the actual sewage difficult terrain for the players and the advantageous position for them would be the ledges (although getting the Hydra into that area is another matter). You need to move around such "vanilla-flavored" monsters often to make the fights dynamic and not be locked down by a Fighter's charge (and their ability to impede your movement). For the Purple Worm, I'm giving it another chance in this weekend's game but I'm thinking more of a Fiendwurm flavor so it'll be disgorging Devil minions every round or so just to shake things up. And then once the players kill the worm, they'll have to dive into it's maw to enter the Nine Hells... [/QUOTE]
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