Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
EPIC M&M: Issue 2 (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Calinon" data-source="post: 1402216" data-attributes="member: 13737"><p><strong><span style="font-family: 'Times New Roman'">Roof</span></strong></p><p><span style="font-family: 'Times New Roman'">Neutron, successful with his first go-round, launches another beam at the disc chasing Anna. The beam hits, and the disk vanishes in a puff of silver and black dust.</span></p><p> </p><p><span style="font-family: 'Times New Roman'">Michelle flies up to the roof as the disc is destroyed. As she crests the top, she see's the top of Kevin's head vanishing through the roof. It's as if he suddenly became incorporeal.</span></p><p> </p><p><span style="font-family: 'Times New Roman'">The door lays open before you.</span></p><p> </p><p><em><span style="font-family: 'Times New Roman'">Mia 23, Metal Mistress 22, Rebound 20, Anna 16, Stealer 15, Tara 14, Kevin 11, Neutron 7</span></em></p><p> </p><p><strong><span style="font-family: 'Times New Roman'">G-Spot</span></strong></p><p><span style="font-family: 'Times New Roman'">Dara exclaims a loud "Raisa, wait!" as you leap onto the table and away from her. As expected, the table collapses. You manage to move ten feet towards Sho and see a massive wave of mental energy rolling towards her and realize that the mental protection Dara had been giving you is gone.</span></p><p> </p><p><span style="font-family: 'Times New Roman'">Carl shoots twice, and you know there is no way he will convince you those weren't lethal rounds. Blood sprays you from her chest and neck and she collapses to her knees, clutching her wounds. She gurgles and throws her arm towards you, and finishes her attack. It feels like powerful needles erupt in your brain and you find yourself screaming and falling. You pass out.</span></p><p> </p><p><span style="font-family: 'Times New Roman'"><em>Carl shoots her twice, both doing disabling hits. She completes her attack and moves to dying. Now... </em><em>What on earth caused you to want to lose that +8 to your will save?! Sho hits with a natural 20, scoring a mental crit. You get a 16 damage save versus DC 28 and collapse, disabled and unconscious.</em></span></p><p> </p><p><span style="font-family: 'Times New Roman'">Mendez clicks his communicator as he tosses some plastic zip cuffs to Johan. "Crystal Palace team, report!" To Johan he says, "Start cuffing bad guys. Cuffs first, injury assessment second."</span></p><p> </p><p><em><span style="font-family: 'Times New Roman'">Combat here is over.</span></em></p><p> </p><p><strong><span style="font-family: 'Times New Roman'">Foyer</span></strong></p><p><span style="font-family: 'Times New Roman'">Johan's level their weapons at the Headsman. The shotgun blast rings off his armor, but seems to cause no real damage, while the blaster shot goes wide.</span></p><p> </p><p><em><span style="font-family: 'Times New Roman'">Hit with the shotgun on an 18. Reduced DC damage save made by Headsman. SJ gets a 20 on the damage save, taking a lethal hit to radiation.</span></em></p><p> </p><p><span style="font-family: 'Times New Roman'">Straightjacket lunges at Headsman, stretching around him to trie to tie him up. He manages to do just that, though the axe's radiation burns into him again. </span></p><p> </p><p><em><span style="font-family: 'Times New Roman'">He hits with a 19 and gets a 32 grapple check versus 30, succeeding. The Headsman makes his damage save. First round you do a damage as if you'd attacked. Next round, if you still have him, you can pin. You fail your damage save with a 23, taking a lethal burn.</span></em></p><p> </p><p><span style="font-family: 'Times New Roman'">Cosmo leaps onto the Headsman's back, putting an arm around his throat and trying to rip his helmet off. He succeeds and the helmet clangs to the floor, skittering away.</span></p><p> </p><p><em><span style="font-family: 'Times New Roman'">Disarm (of a sort) successful.</span></em></p><p> </p><p><span style="font-family: 'Times New Roman'">Vince charges in, leveling a mach one punch at the Headsman's unprotected head. Unfortunately, with Cosmo clinging to him and Straightjacket wrapping him up, the twists and turns of combat make it hard to get a clean shot on. His punch glances off the Headsman's shoulder.</span></p><p> </p><p><em><span style="font-family: 'Times New Roman'">Miss with a 13.</span></em></p><p> </p><p><span style="font-family: 'Times New Roman'">"You are getting tiresome, punks!" Straightjacket feels the familiar twinge of the radiation as the field expands. It is a much larger field this time. You are all hit, as are the guards outside the hole in the wall.</span></p><p> </p><p><em><span style="font-family: 'Times New Roman'">Reflex saves: SD 25 success, SJ 12 (fail), X12 21 success, Cosmo 15 fail, Johan 13 fail, Johan 14 fail. Damage saves: SD 21 succes (lower dc), SJ 11 fail (knockout), X12 25 success (lower dc), Cosmo 16 fail (stunned), Johan 15 (fail - poof), Johan 22 (fail - poof), guard 8 (fail), guard 14 (fail)</span></em></p><p> </p><p><span style="font-family: 'Times New Roman'">Vince manages to dive behind a pillar and stay out of harms way, as does X12. SJ, being wrapped up in a grapple, and Cosmo, in a like grapple, both take the full brunt of the blast. Straightjacket teeters and collaspes onto the scanning machinery, destroying it, before starting to shrink to normal size. Cosmo is lifted off Headsman's back and slammed into the ceiling before dropping to the ground, staggering. Both Johan's vanish in the wave, guns clattering to the ground. The smell of charred flesh fills the air as both guards are immolated.</span></p><p> </p><p><span style="font-family: 'Times New Roman'">There is a sputtering sound, then the sound of a motor or some sort of electric device shutting down. Peering out from around your pillars, you see the glow fade from Headsman's axe. He takes a few steps, gets his helm and sets it back on his head, seeming unconcerned. "Come get some," he says, twirling his axe in his hand. He cracks his neck and you wonder if he's even hurt any more.</span></p><p> </p><p><em><span style="font-family: 'Times New Roman'">Murphy activates his powerful blast, but it shorts out his energy field on his axe. He blows a villain point to remove his stun hits.</span></em></p><p> </p><p><em><span style="font-family: 'Times New Roman'">Initiatives: Speed Demon 27, Murphy 23, X12 19, Johan 18, Straightjacket 16, Cosmo 15</span></em></p><p> </p><p><span style="font-family: 'Times New Roman'"><em>Amazon: 2HP used, 2L, fatigued, disabled, unconscious</em></span></p><p><span style="font-family: 'Times New Roman'"><em>Anna: 1HP</em></span></p><p><span style="font-family: 'Times New Roman'"><em>Cosmo: 3HP used, 2 lethal</em></span></p><p><span style="font-family: 'Times New Roman'"></span><em><span style="font-family: 'Times New Roman'">Dara: 1HP used, fatigued</span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Loki: 1 lethal</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Mendez: 1 stun</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Metal Mistress: 2HP used, 1 lethal</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Multibrain: 1HP used</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Rebound: 1 lethal, knocked out</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Speed Demon: 4HP used</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Stealer: 4HP used, 3 stun, 4 lethal, dying</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Straighjacket: 2HP used, 2 lethal, unconscious</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Tara: 2HP used, 1 lethal</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>X12: 1HP used, 5 lethal (regeneration accounted for)</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Kevin2: 1 VP, 1 stun</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Mia Toan (Dazzler): 2VP used, 1 stun</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Murphy (Headsman): 4VP used</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Shadow: 1VP used, 1 stun</em></span></em></p><p><em><span style="font-family: 'Times New Roman'"><em>Sho: 1VP used, 2 lethal, dying</em></span></em></p><p> </p><p><strong><em><span style="font-family: 'Times New Roman'">X12 is up in Foyer, Michelle on the Roof, combat is over in the G-Spot.</span></em></strong></p></blockquote><p></p>
[QUOTE="Calinon, post: 1402216, member: 13737"] [b][font=Times New Roman]Roof[/font][/b] [font=Times New Roman]Neutron, successful with his first go-round, launches another beam at the disc chasing Anna. The beam hits, and the disk vanishes in a puff of silver and black dust.[/font] [font=Times New Roman]Michelle flies up to the roof as the disc is destroyed. As she crests the top, she see's the top of Kevin's head vanishing through the roof. It's as if he suddenly became incorporeal.[/font] [font=Times New Roman]The door lays open before you.[/font] [i][font=Times New Roman]Mia 23, Metal Mistress 22, Rebound 20, Anna 16, Stealer 15, Tara 14, Kevin 11, Neutron 7[/font][/i] [b][font=Times New Roman]G-Spot[/font][/b] [font=Times New Roman]Dara exclaims a loud "Raisa, wait!" as you leap onto the table and away from her. As expected, the table collapses. You manage to move ten feet towards Sho and see a massive wave of mental energy rolling towards her and realize that the mental protection Dara had been giving you is gone.[/font] [font=Times New Roman]Carl shoots twice, and you know there is no way he will convince you those weren't lethal rounds. Blood sprays you from her chest and neck and she collapses to her knees, clutching her wounds. She gurgles and throws her arm towards you, and finishes her attack. It feels like powerful needles erupt in your brain and you find yourself screaming and falling. You pass out.[/font] [font=Times New Roman][i]Carl shoots her twice, both doing disabling hits. She completes her attack and moves to dying. Now... [/i][i]What on earth caused you to want to lose that +8 to your will save?! Sho hits with a natural 20, scoring a mental crit. You get a 16 damage save versus DC 28 and collapse, disabled and unconscious.[/i][/font] [font=Times New Roman]Mendez clicks his communicator as he tosses some plastic zip cuffs to Johan. "Crystal Palace team, report!" To Johan he says, "Start cuffing bad guys. Cuffs first, injury assessment second."[/font] [i][font=Times New Roman]Combat here is over.[/font][/i] [b][font=Times New Roman]Foyer[/font][/b] [font=Times New Roman]Johan's level their weapons at the Headsman. The shotgun blast rings off his armor, but seems to cause no real damage, while the blaster shot goes wide.[/font] [i][font=Times New Roman]Hit with the shotgun on an 18. Reduced DC damage save made by Headsman. SJ gets a 20 on the damage save, taking a lethal hit to radiation.[/font][/i] [font=Times New Roman]Straightjacket lunges at Headsman, stretching around him to trie to tie him up. He manages to do just that, though the axe's radiation burns into him again. [/font] [i][font=Times New Roman]He hits with a 19 and gets a 32 grapple check versus 30, succeeding. The Headsman makes his damage save. First round you do a damage as if you'd attacked. Next round, if you still have him, you can pin. You fail your damage save with a 23, taking a lethal burn.[/font][/i] [font=Times New Roman]Cosmo leaps onto the Headsman's back, putting an arm around his throat and trying to rip his helmet off. He succeeds and the helmet clangs to the floor, skittering away.[/font] [i][font=Times New Roman]Disarm (of a sort) successful.[/font][/i] [font=Times New Roman]Vince charges in, leveling a mach one punch at the Headsman's unprotected head. Unfortunately, with Cosmo clinging to him and Straightjacket wrapping him up, the twists and turns of combat make it hard to get a clean shot on. His punch glances off the Headsman's shoulder.[/font] [i][font=Times New Roman]Miss with a 13.[/font][/i] [font=Times New Roman]"You are getting tiresome, punks!" Straightjacket feels the familiar twinge of the radiation as the field expands. It is a much larger field this time. You are all hit, as are the guards outside the hole in the wall.[/font] [i][font=Times New Roman]Reflex saves: SD 25 success, SJ 12 (fail), X12 21 success, Cosmo 15 fail, Johan 13 fail, Johan 14 fail. Damage saves: SD 21 succes (lower dc), SJ 11 fail (knockout), X12 25 success (lower dc), Cosmo 16 fail (stunned), Johan 15 (fail - poof), Johan 22 (fail - poof), guard 8 (fail), guard 14 (fail)[/font][/i] [font=Times New Roman]Vince manages to dive behind a pillar and stay out of harms way, as does X12. SJ, being wrapped up in a grapple, and Cosmo, in a like grapple, both take the full brunt of the blast. Straightjacket teeters and collaspes onto the scanning machinery, destroying it, before starting to shrink to normal size. Cosmo is lifted off Headsman's back and slammed into the ceiling before dropping to the ground, staggering. Both Johan's vanish in the wave, guns clattering to the ground. The smell of charred flesh fills the air as both guards are immolated.[/font] [font=Times New Roman]There is a sputtering sound, then the sound of a motor or some sort of electric device shutting down. Peering out from around your pillars, you see the glow fade from Headsman's axe. He takes a few steps, gets his helm and sets it back on his head, seeming unconcerned. "Come get some," he says, twirling his axe in his hand. He cracks his neck and you wonder if he's even hurt any more.[/font] [i][font=Times New Roman]Murphy activates his powerful blast, but it shorts out his energy field on his axe. He blows a villain point to remove his stun hits.[/font][/i] [i][font=Times New Roman]Initiatives: Speed Demon 27, Murphy 23, X12 19, Johan 18, Straightjacket 16, Cosmo 15[/font][/i] [font=Times New Roman][i]Amazon: 2HP used, 2L, fatigued, disabled, unconscious Anna: 1HP[/i] [i]Cosmo: 3HP used, 2 lethal[/i] [/font][i][font=Times New Roman]Dara: 1HP used, fatigued [i]Loki: 1 lethal[/i] [i]Mendez: 1 stun[/i] [i]Metal Mistress: 2HP used, 1 lethal[/i] [i]Multibrain: 1HP used[/i] [i]Rebound: 1 lethal, knocked out[/i] [i]Speed Demon: 4HP used[/i] [i]Stealer: 4HP used, 3 stun, 4 lethal, dying[/i] [i]Straighjacket: 2HP used, 2 lethal, unconscious[/i] [i]Tara: 2HP used, 1 lethal[/i] [i]X12: 1HP used, 5 lethal (regeneration accounted for)[/i] [i]Kevin2: 1 VP, 1 stun[/i] [i]Mia Toan (Dazzler): 2VP used, 1 stun[/i] [i]Murphy (Headsman): 4VP used[/i][/font][/i] [i][font=Times New Roman][i]Shadow: 1VP used, 1 stun[/i] [i]Sho: 1VP used, 2 lethal, dying[/i][/font][/i] [b][i][font=Times New Roman]X12 is up in Foyer, Michelle on the Roof, combat is over in the G-Spot.[/font][/i][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
EPIC M&M: Issue 2 (IC)
Top