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EPIC M&M: Issue 7 (IC)
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<blockquote data-quote="Calinon" data-source="post: 2467704" data-attributes="member: 13737"><p><span style="font-family: 'Times New Roman'"><strong>EPIC Headquarters</strong></span></p><p><span style="font-family: 'Times New Roman'">Michelle soon summons everyone back to the War Room and goes over the plan of attack. With a detailed overhead map and detailed blueprints of the underground areas, Jay points out the best places for ambush. Most are fairly close from the central meeting place, at between fifty and a hundred meters, and two are in the underground electrical tunnels which will be about thirty and eighty meters away. The tunnels are cramped, however, and unfortunately there are dozens of other places for concealment.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">The rest of the plan unfolds rather simply; the fast moving and flying members of the team will lay in ambush on the surface in various locations, at least two in each group (Rebound/Velocity Girl, Speed Demon/Mantis, Neutron/Kitten, Cosmo/Fenris. Those without the ability to move exceptionally quickly (Johan/Jay, Carl/Dara) will be closer, inside the tunnels. Meanwhile, Metal Mistress and the smart Johan will stay with Jennifer and meet Split. Cosmo suggests that Loki be placed in plain sight. At first you think he's joking, but he is serious; with Loki's blending ability and his illusions, he can provide a third party to be right next to Split.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">As you consider the possibility of Jennifer and Split escaping using electrical systems, some good news comes. Cosmo gets off the phone with the city power department. He's managed to get all power and communications lines to the park shut down. It is exceedingly unlikely that Jennifer, or even Johan, will be able to use them for a quick escape.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Further, while untested, Anna and Rebound have managed to come up with six extra sets of goggles. Definitely not stylish (they look like WWI pilot goggles), they hope they will pierce the invisibility Split generates.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">With only two hours left before your scheduled meeting, it's time for any last minute ideas or plans to be worked out, and soon will be time to place your team into position.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Arial Narrow'"><em>If you want any specific information (I'll have a cruddy map up on Sunday), or want to work out any specific tactics or plans of attack, feel free <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></span></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Morgentaller District</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Lynn Jenkins</strong></span></p><p><span style="font-family: 'Times New Roman'">You slowly come to, shaking off the effects of the sedative. You find yourself restrained on a padded leather table that has been angled to be nearly verticle. You are pleasantly surprised to find the throbbing in your arm gone, and it feels like it is back to normal. The room you are in is well lit, and it looks like you have not left Mark Jasman's place of business and residence.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">The albino woman is the first you notice, and she looks relieved and pleased that you are conscious again. In fact, a pleasant breeze brushes by you, eminating from the woman as she comes up and pats you on the shoulder reassuringly. Looking past the woman, you see that Jasman is meditating on a carpet in the corner, eyes closed. To your right, you see another similar elevated table, this one horizontal, upon which X12 is restrained. Standing stiffly along the wall past X12's table is the officer whose name you still haven't gotten. She obviously notices you are awake, but makes no move to speak or do anything to you.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Glancing about the room, you are relieved that there appear to be no medical devices or torture devices contained in the room. There is only one door and no windows. A deep breath from X12 heralds his awakening. To this, the officer reacts, though not much. She draws out her gun, though doesn't point it at anyone. Her arm is also healed.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>X12</strong></span></p><p><span style="font-family: 'Times New Roman'">Your ears pound as you slowly gain consciousness. Oddly, you feel nautious, probably a result of being electrocuted. Otherwise, you feel unharmed; obviously your injuries have had time to heal. You wake up in a room that has surprising familiarity. Without a doubt, this is the same room you were 'programmed' in. You find yourself staring straight up at the ceiling, completely restrained. Even your head is strapped down so you can't move it side to side, though thankfully you are not gagged.</span></p></blockquote><p></p>
[QUOTE="Calinon, post: 2467704, member: 13737"] [FONT=Times New Roman][B]EPIC Headquarters[/B] Michelle soon summons everyone back to the War Room and goes over the plan of attack. With a detailed overhead map and detailed blueprints of the underground areas, Jay points out the best places for ambush. Most are fairly close from the central meeting place, at between fifty and a hundred meters, and two are in the underground electrical tunnels which will be about thirty and eighty meters away. The tunnels are cramped, however, and unfortunately there are dozens of other places for concealment. The rest of the plan unfolds rather simply; the fast moving and flying members of the team will lay in ambush on the surface in various locations, at least two in each group (Rebound/Velocity Girl, Speed Demon/Mantis, Neutron/Kitten, Cosmo/Fenris. Those without the ability to move exceptionally quickly (Johan/Jay, Carl/Dara) will be closer, inside the tunnels. Meanwhile, Metal Mistress and the smart Johan will stay with Jennifer and meet Split. Cosmo suggests that Loki be placed in plain sight. At first you think he's joking, but he is serious; with Loki's blending ability and his illusions, he can provide a third party to be right next to Split. As you consider the possibility of Jennifer and Split escaping using electrical systems, some good news comes. Cosmo gets off the phone with the city power department. He's managed to get all power and communications lines to the park shut down. It is exceedingly unlikely that Jennifer, or even Johan, will be able to use them for a quick escape. Further, while untested, Anna and Rebound have managed to come up with six extra sets of goggles. Definitely not stylish (they look like WWI pilot goggles), they hope they will pierce the invisibility Split generates. With only two hours left before your scheduled meeting, it's time for any last minute ideas or plans to be worked out, and soon will be time to place your team into position. [FONT=Arial Narrow][I]If you want any specific information (I'll have a cruddy map up on Sunday), or want to work out any specific tactics or plans of attack, feel free :)[/I][/FONT] [B]Morgentaller District Lynn Jenkins[/B] You slowly come to, shaking off the effects of the sedative. You find yourself restrained on a padded leather table that has been angled to be nearly verticle. You are pleasantly surprised to find the throbbing in your arm gone, and it feels like it is back to normal. The room you are in is well lit, and it looks like you have not left Mark Jasman's place of business and residence. The albino woman is the first you notice, and she looks relieved and pleased that you are conscious again. In fact, a pleasant breeze brushes by you, eminating from the woman as she comes up and pats you on the shoulder reassuringly. Looking past the woman, you see that Jasman is meditating on a carpet in the corner, eyes closed. To your right, you see another similar elevated table, this one horizontal, upon which X12 is restrained. Standing stiffly along the wall past X12's table is the officer whose name you still haven't gotten. She obviously notices you are awake, but makes no move to speak or do anything to you. Glancing about the room, you are relieved that there appear to be no medical devices or torture devices contained in the room. There is only one door and no windows. A deep breath from X12 heralds his awakening. To this, the officer reacts, though not much. She draws out her gun, though doesn't point it at anyone. Her arm is also healed. [B]X12[/B] Your ears pound as you slowly gain consciousness. Oddly, you feel nautious, probably a result of being electrocuted. Otherwise, you feel unharmed; obviously your injuries have had time to heal. You wake up in a room that has surprising familiarity. Without a doubt, this is the same room you were 'programmed' in. You find yourself staring straight up at the ceiling, completely restrained. Even your head is strapped down so you can't move it side to side, though thankfully you are not gagged.[/FONT] [/QUOTE]
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