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<blockquote data-quote="Sepulchrave II" data-source="post: 3035392" data-attributes="member: 4303"><p>Factors are up. This is where the holes start to appear.</p><p></p><p>Thanks for support, Cheiro. I'll answer what I can, but my brain is dead at this point.</p><p></p><p></p><p></p><p>It's inelegant, and could use revision. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p></p><p></p><p>A spell developed with the seed could create e.g. a ghast - each additional 2HD of ghasts would increase the Spellcraft Prerequisite by +1. On reflection, it might be better to simply allow any corporeal nonextraplanar undead without insisting on a flexibility factor. I admit that animate dead isn't one of my strong points - any alternative wording which is workable is welcome. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p></p><p></p><p><em>Create undead</em> and <em>create greater undead</em> were used as the basis for the judgement on these factors - the template adjustment (double the CR adjustment as an additional factor) is semi-arbitrary, but feels about right. Alternative suggestions welcome.</p><p></p><p></p><p></p><p>Yes, it overrides it - the wording could be clearer. The +60 is a holdover from the old system's adjustment for the <em>summon</em> seed's ability to call unique entities, and is an arbitrary (although not unreasonable, I think) number.</p><p></p><p></p><p></p><p>Err. Or you could just jack up the Save DC by +30 and add +64d6 damage instead...</p><p></p><p></p><p></p><p></p><p>Probably. I can't really see anyone asking more than 10 questions.</p><p></p><p></p><p></p><p>It's a holdover from a prior draft. It'll probably crop up again. Keep checking.</p><p></p><p></p><p></p><p></p><p>No. At least, that wasn't my intention. Hence the addition of <em>call</em>.</p><p></p><p></p><p></p><p></p><p>New <em>polymorph</em> rules. I might be missing something.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3035392, member: 4303"] Factors are up. This is where the holes start to appear. Thanks for support, Cheiro. I'll answer what I can, but my brain is dead at this point. It's inelegant, and could use revision. :heh: A spell developed with the seed could create e.g. a ghast - each additional 2HD of ghasts would increase the Spellcraft Prerequisite by +1. On reflection, it might be better to simply allow any corporeal nonextraplanar undead without insisting on a flexibility factor. I admit that animate dead isn't one of my strong points - any alternative wording which is workable is welcome. :uhoh: [I]Create undead[/I] and [I]create greater undead[/I] were used as the basis for the judgement on these factors - the template adjustment (double the CR adjustment as an additional factor) is semi-arbitrary, but feels about right. Alternative suggestions welcome. Yes, it overrides it - the wording could be clearer. The +60 is a holdover from the old system's adjustment for the [I]summon[/I] seed's ability to call unique entities, and is an arbitrary (although not unreasonable, I think) number. Err. Or you could just jack up the Save DC by +30 and add +64d6 damage instead... Probably. I can't really see anyone asking more than 10 questions. It's a holdover from a prior draft. It'll probably crop up again. Keep checking. No. At least, that wasn't my intention. Hence the addition of [I]call[/I]. New [I]polymorph[/I] rules. I might be missing something. [/QUOTE]
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