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<blockquote data-quote="Al the Absentminded" data-source="post: 3037934" data-attributes="member: 42452"><p>Here's one way to mitigate mental buff abuse:</p><p></p><p>The first - I dunno, either 5 or 10, let's go with 10 - the first 10 points of buffing cost the standard amount. So, buffing int by 10 would be 14 + 12, or 26. The next ten points of buffing cost double. So, buffing int by 20 would be 14 (the first 4) + 12 (the next 6) + 40 (the final 10) or 66. The next set of ten points cost triple, so a +30 int buff would be 126. And so on.</p><p></p><p>It'd probably be a good idea to limit mental buffs to Inherent and one or two other types.</p><p></p><p></p><p></p><p>Another possibility is to say that buff points are treated like point-buy Ability Score generation. To go from 17 to 18 costs three points of buffing, so maybe something like:</p><p></p><p>19: 3 points</p><p>20: 3 points</p><p>21: 3 points</p><p>22: 4 points</p><p>23: 4 points</p><p>24: 4 points</p><p>25: 4 points</p><p>26: 5 points</p><p>27: 5 points</p><p>28: 5 points</p><p>29: 5 points</p><p>30: 6 points</p><p></p><p>-Albert</p></blockquote><p></p>
[QUOTE="Al the Absentminded, post: 3037934, member: 42452"] Here's one way to mitigate mental buff abuse: The first - I dunno, either 5 or 10, let's go with 10 - the first 10 points of buffing cost the standard amount. So, buffing int by 10 would be 14 + 12, or 26. The next ten points of buffing cost double. So, buffing int by 20 would be 14 (the first 4) + 12 (the next 6) + 40 (the final 10) or 66. The next set of ten points cost triple, so a +30 int buff would be 126. And so on. It'd probably be a good idea to limit mental buffs to Inherent and one or two other types. Another possibility is to say that buff points are treated like point-buy Ability Score generation. To go from 17 to 18 costs three points of buffing, so maybe something like: 19: 3 points 20: 3 points 21: 3 points 22: 4 points 23: 4 points 24: 4 points 25: 4 points 26: 5 points 27: 5 points 28: 5 points 29: 5 points 30: 6 points -Albert [/QUOTE]
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