Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 3038746" data-attributes="member: 4303"><p>I'm inclined to agree, which is why I simply omitted the Int/Wis/Cha buffs. Although I've tried to avoid noncore spells as a basis for seeds, I agree they shouldn't be entirely ignored when gauging relative power levels. </p><p></p><p>A simple geometric progression is another alternative (+1 SP for an additional +1; +4 SP for +2; +9 SP for +3; +16SP for +4 etc.): this would mean that increasing a mental stat by +14 would require a base SP of 114 (14 for the seed, +100 for the additional +10. Also discarded, although reluctantly). Alas, long have I pondered the <em>fortify</em> seed.</p><p></p><p>An Int/Wis/Cha buff cannot involve a linear factor, that much is clear.</p><p></p><p>A unifying mechanic for <em>animate dead, summon</em> and <em>fortify</em> would be spiffy.</p><p></p><p> </p><p></p><p>Prior draft holdover. I had (at one point) based the whole system off of caster level when trying to move away from a Spellcraft skill check, but because even <em>this</em> is massively abusable (ioun stones, beads of karma etc), I dropped this too. I'm really happy with the Spellcraft Prerequisite, though. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p> </p><p></p><p>It's not good design, I agree there. But short of overhauling the entire epic system (no thanks!) it has to stick.</p><p></p><p> </p><p></p><p>Maybe; but bear in mind that DR 10/magic is a serious obstacle to 1st level characters and DR 15/epic is a minor inconvenience for a pumped up F25 Power Attacking with a <em>+5 greatsword</em>.</p><p></p><p>I just talked myself out of that, didn't I? OK, I'm sold.</p><p></p><p>Edit: mostly sold. I'm sure I've been here before. The problem is when the spell is changed from a targeted spell to an area one: your army is now equipped with +10 swords.</p><p></p><p>Edit: I'm sold. An army equipped with +10 swords is <em>delicious</em>.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3038746, member: 4303"] I'm inclined to agree, which is why I simply omitted the Int/Wis/Cha buffs. Although I've tried to avoid noncore spells as a basis for seeds, I agree they shouldn't be entirely ignored when gauging relative power levels. A simple geometric progression is another alternative (+1 SP for an additional +1; +4 SP for +2; +9 SP for +3; +16SP for +4 etc.): this would mean that increasing a mental stat by +14 would require a base SP of 114 (14 for the seed, +100 for the additional +10. Also discarded, although reluctantly). Alas, long have I pondered the [I]fortify[/I] seed. An Int/Wis/Cha buff cannot involve a linear factor, that much is clear. A unifying mechanic for [I]animate dead, summon[/I] and [I]fortify[/I] would be spiffy. Prior draft holdover. I had (at one point) based the whole system off of caster level when trying to move away from a Spellcraft skill check, but because even [I]this[/I] is massively abusable (ioun stones, beads of karma etc), I dropped this too. I'm really happy with the Spellcraft Prerequisite, though. :heh: It's not good design, I agree there. But short of overhauling the entire epic system (no thanks!) it has to stick. Maybe; but bear in mind that DR 10/magic is a serious obstacle to 1st level characters and DR 15/epic is a minor inconvenience for a pumped up F25 Power Attacking with a [I]+5 greatsword[/I]. I just talked myself out of that, didn't I? OK, I'm sold. Edit: mostly sold. I'm sure I've been here before. The problem is when the spell is changed from a targeted spell to an area one: your army is now equipped with +10 swords. Edit: I'm sold. An army equipped with +10 swords is [I]delicious[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
Top