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<blockquote data-quote="Cheiromancer" data-source="post: 3041863" data-attributes="member: 141"><p>It seems like he generalized from <em>permanency</em>. If you look at that spell, you'll see that the cost to make things permanent is 500 xp per spell level. Each spell level corresponds to two ranks of Spellcraft Prerequisite, so the formula is the same. </p><p></p><p>I'm finding that he reined in easy bonuses quite a bit (no <em>medallion of spellcraft +30</em>, heck, no Skill Focus: Spellcraft or Intelligence bonuses, most of the mitigating factors are twice as expensive as in the ELH) but that there are also a number of modest decreases in the costs of factors, seeds, and so forth. I think spellcasters might be a bit toned down, but there are still lots of neat things that even a 21st level mage can do. And what do you expect from just one feat?</p><p></p><p>It seems to me that the bigger spells seem more out of reach than ever (like <em>verdigris tsunami</em>), but I think that could be fixed by modifying the factor for great increases in area (which costs a whopping +196 DC in the ELH). Similarly if you wanted an all-day <em>cat's grace</em> it would be practically impossible; increasing a spell's duration from 20 minutes to 24 hours is +142 to the Spellcraft Prerequisite. It seems like it should be easier.</p><p></p><p>Not that a wizard would be casting <em>cat's grace</em> on himself; an all-day <em>spell resistance</em> might be worth researching, though.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3041863, member: 141"] It seems like he generalized from [i]permanency[/i]. If you look at that spell, you'll see that the cost to make things permanent is 500 xp per spell level. Each spell level corresponds to two ranks of Spellcraft Prerequisite, so the formula is the same. I'm finding that he reined in easy bonuses quite a bit (no [i]medallion of spellcraft +30[/i], heck, no Skill Focus: Spellcraft or Intelligence bonuses, most of the mitigating factors are twice as expensive as in the ELH) but that there are also a number of modest decreases in the costs of factors, seeds, and so forth. I think spellcasters might be a bit toned down, but there are still lots of neat things that even a 21st level mage can do. And what do you expect from just one feat? It seems to me that the bigger spells seem more out of reach than ever (like [i]verdigris tsunami[/i]), but I think that could be fixed by modifying the factor for great increases in area (which costs a whopping +196 DC in the ELH). Similarly if you wanted an all-day [i]cat's grace[/i] it would be practically impossible; increasing a spell's duration from 20 minutes to 24 hours is +142 to the Spellcraft Prerequisite. It seems like it should be easier. Not that a wizard would be casting [i]cat's grace[/i] on himself; an all-day [i]spell resistance[/i] might be worth researching, though. [/QUOTE]
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