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<blockquote data-quote="Cheiromancer" data-source="post: 3043649" data-attributes="member: 141"><p>I like it better. I think a few of the seed specific factors are a bit high. Like +20 to extend the polymorph seed to incorporeal targets. Does <em>spectre form</em> really need to be USP 42?</p><p></p><p>And a few of the fortify factors- USP 8 gives you 20 hp, but each hp thereafter costs +1 USP? Assuming you could take a factor more than once, wouldn't it make more sense to just take multiple copies of this seed? Maybe every 5 hp is +1 USP.</p><p></p><p>And if USP 8 gives +5 natural armor, it seems very restrictive to say that each additional +1 of NA costs +3 USP. I know you are worried about a character becoming unhittable, but there's always touch attacks. Plus, some monsters (swarms) are immune to weapon attacks- why shouldn't PCs have the option of getting sky high ACs? </p><p></p><p>Similarly, I think I know the worries that lead you to tie attack rolls, skill checks and saves together, but it really makes more sense to separate these three categories out. The obvious way of dividing +3/+1 into three parts is at +1/+1 each. Although the applications are daunting: A <em>lasting true strike</em> that gives +20 to all attacks for 20 minutes... USP 28? Now that's an epic buff. Too much for a 12th level spell? I dunno.</p><p></p><p>Oh! And the modifier for forcing a unique creature to answer your call- if all your modifiers and costs are about half what is in the ELH, then that +60 modifier should be less, too. Maybe +40 would be enough?</p><p></p><p>[edit]</p><p>If you think of it, it might be helpful to list the base spells for the various subseeds as well. Like <em>blindness/deafness</em> in the Afflict seed.</p><p></p><p>I think it might also be helpful to define a name for this system. The one in the epic level handbook is the ELH- this one is...? </p><p></p><p>Along those same lines, the units for the Spellcraft Prerequiste should be defined. I've sometimes called them SP, other times USP. Do you have a preference?</p><p>[/edit]</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3043649, member: 141"] I like it better. I think a few of the seed specific factors are a bit high. Like +20 to extend the polymorph seed to incorporeal targets. Does [i]spectre form[/i] really need to be USP 42? And a few of the fortify factors- USP 8 gives you 20 hp, but each hp thereafter costs +1 USP? Assuming you could take a factor more than once, wouldn't it make more sense to just take multiple copies of this seed? Maybe every 5 hp is +1 USP. And if USP 8 gives +5 natural armor, it seems very restrictive to say that each additional +1 of NA costs +3 USP. I know you are worried about a character becoming unhittable, but there's always touch attacks. Plus, some monsters (swarms) are immune to weapon attacks- why shouldn't PCs have the option of getting sky high ACs? Similarly, I think I know the worries that lead you to tie attack rolls, skill checks and saves together, but it really makes more sense to separate these three categories out. The obvious way of dividing +3/+1 into three parts is at +1/+1 each. Although the applications are daunting: A [i]lasting true strike[/i] that gives +20 to all attacks for 20 minutes... USP 28? Now that's an epic buff. Too much for a 12th level spell? I dunno. Oh! And the modifier for forcing a unique creature to answer your call- if all your modifiers and costs are about half what is in the ELH, then that +60 modifier should be less, too. Maybe +40 would be enough? [edit] If you think of it, it might be helpful to list the base spells for the various subseeds as well. Like [i]blindness/deafness[/i] in the Afflict seed. I think it might also be helpful to define a name for this system. The one in the epic level handbook is the ELH- this one is...? Along those same lines, the units for the Spellcraft Prerequiste should be defined. I've sometimes called them SP, other times USP. Do you have a preference? [/edit] [/QUOTE]
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