Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 3045539" data-attributes="member: 4303"><p>The problem here is that the root spell is no longer <em>bull's strength</em> - it is a hypothetical 5th-level <em>greater bull's strength</em> which has different level caps and a different initial bonus (+10 vs. +4). The same applies to the other roots (subseeds? subroots? nodules?)</p><p></p><p>Bear in mind that I'm aiming for maximum transparency here, and I'm really trying to avoid non-core spells. I'm not saying its not logical or necessarily unbalanced. It just doesn't sit within the design parameters of the system I'm trying to achieve.</p><p></p><p>And that's not to say that I'm unwilling to change the design parameters, either. It might be desirable for the root spell to be more 'representative', rather than directly inform the Spellcraft Prerequisite. It makes extrapolation of new seeds somewhat harder, though.</p><p></p><p></p><p></p><p>If you base it directly off of <em>bull's strength</em> (at SP 8 instead of SP 14) with the same factor progression (+1 per +2 SP) it will net you 3 points less to your ability score. I think that the transparency here is worth it, unless there is a really compelling balance argument to suggest that an SP 24 spell should grant a +15 enhancement bonus to Str rather than +12; or why an SP 50 spell should grant you +28 instead of +25.</p><p> </p><p></p><p></p><p>I agree with the principle and the progression (I made changes to <em>fortify</em> earlier today), but I think the initial bonus should be +2 not +5, for the same reasons as noted above. </p><p></p><p>Same issues with <em>barkskin</em> and <em>stoneskin</em>.</p><p></p><p></p><p></p><p>No problem here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>It's a shame that <em>greater heroism</em> conflates temporary hp and [fear] immunity with its +4 bonus as well as having a 1 min/level (as opposed to 10 min/level) duration. It's sor/wiz 6 or bard 5. Whilst I'd be comfortable equating it without the temp hp and [fear] immunity at sor/wiz 5 and a 20 minute duration, it's still a hypothetical spell. +1 per +2 SP is certainly viable, though - I'm inclined to snag that. Even though +1 per +3 SP is based on the gap between <em>heroism</em> and <em>greater heroism</em> it seems overly punitive.</p><p></p><p></p><p></p><p><em>Superior resistance</em> (6th level, SC: p. 174) grants a +6 resistance bonus to saves for 24 hrs. This one is a morale bonus which lasts 20 mins. Seems OK - they're stackable so +1 per 2 SP looks fair.</p><p></p><p>Skill checks are fine, as Spellcraft was only ever the problem, anyway.</p><p></p><p>Your 20-minute <em>true strike</em> now has a USP of 42.</p><p></p><p>Though if you're going to split the provision into attack, saving throws and skill check bonuses, maybe you should go the whole hog and make them insight bonuses, resistance bonuses and competence bonuses respectively. </p><p></p><p></p><p></p><p>amen.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3045539, member: 4303"] The problem here is that the root spell is no longer [I]bull's strength[/I] - it is a hypothetical 5th-level [I]greater bull's strength[/I] which has different level caps and a different initial bonus (+10 vs. +4). The same applies to the other roots (subseeds? subroots? nodules?) Bear in mind that I'm aiming for maximum transparency here, and I'm really trying to avoid non-core spells. I'm not saying its not logical or necessarily unbalanced. It just doesn't sit within the design parameters of the system I'm trying to achieve. And that's not to say that I'm unwilling to change the design parameters, either. It might be desirable for the root spell to be more 'representative', rather than directly inform the Spellcraft Prerequisite. It makes extrapolation of new seeds somewhat harder, though. If you base it directly off of [I]bull's strength[/I] (at SP 8 instead of SP 14) with the same factor progression (+1 per +2 SP) it will net you 3 points less to your ability score. I think that the transparency here is worth it, unless there is a really compelling balance argument to suggest that an SP 24 spell should grant a +15 enhancement bonus to Str rather than +12; or why an SP 50 spell should grant you +28 instead of +25. I agree with the principle and the progression (I made changes to [I]fortify[/I] earlier today), but I think the initial bonus should be +2 not +5, for the same reasons as noted above. Same issues with [I]barkskin[/I] and [I]stoneskin[/I]. No problem here :D It's a shame that [I]greater heroism[/I] conflates temporary hp and [fear] immunity with its +4 bonus as well as having a 1 min/level (as opposed to 10 min/level) duration. It's sor/wiz 6 or bard 5. Whilst I'd be comfortable equating it without the temp hp and [fear] immunity at sor/wiz 5 and a 20 minute duration, it's still a hypothetical spell. +1 per +2 SP is certainly viable, though - I'm inclined to snag that. Even though +1 per +3 SP is based on the gap between [I]heroism[/I] and [I]greater heroism[/I] it seems overly punitive. [I]Superior resistance[/I] (6th level, SC: p. 174) grants a +6 resistance bonus to saves for 24 hrs. This one is a morale bonus which lasts 20 mins. Seems OK - they're stackable so +1 per 2 SP looks fair. Skill checks are fine, as Spellcraft was only ever the problem, anyway. Your 20-minute [I]true strike[/I] now has a USP of 42. Though if you're going to split the provision into attack, saving throws and skill check bonuses, maybe you should go the whole hog and make them insight bonuses, resistance bonuses and competence bonuses respectively. amen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
Top