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<blockquote data-quote="Sepulchrave II" data-source="post: 3045782" data-attributes="member: 4303"><p>[Edited in case comment misinterpreted as snarkiness rather than irony.]</p><p></p><p>So let's take two CR 15 undead (say 2 x 13th-level wizard vampires).</p><p></p><p>Challenge = 450</p><p>=> USP = (sq. rt.) 1800</p><p>=> USP = 42 (rounded down)</p><p></p><p>Or two CR 22 undead (say 2 x 20th level wizard vampires)</p><p></p><p>Challenge = 968</p><p>=> USP = (sq. rt.) 3872</p><p>=> USP = 62 (rounded down)</p><p></p><p>My resistance...is....failing...</p><p></p><p></p><p>Or ten dire wraiths</p><p></p><p>Challenge = 1210</p><p>=> USP = (sq. rt.) 4840</p><p>=> USP = 69 (rounded down)</p><p></p><p>Or 1000 vampire spawn</p><p></p><p>Challenge = 16,000</p><p>=> USP = (sq. rt.) 64,000</p><p>=> USP = 252</p><p></p><p>This is achievable at 30th level: Sor 30 (Cha 36; Ritual Adept, Cabal Leader, Epic Leadership): (-116 SP from cabal; -30 SP casting time; -20 Power Component; -40 xp burn; -13 backlash). It'll cost him 100K materials, burn 10,000 xp and take one month. Note that the cabal conrribution is speculative - I'm thinking about modifying the input from other casters so that there is not a linear relationship between spell levels contributed and mitigating factors, but rather it accounts for the size of the cabal informed by the Epic Leadership feat.</p><p></p><p>Edit: I dunno. You burn 3 epic feats to get the cabal benefits. Mitigating factors should be pretty hefty.</p><p></p><p>You know, the thing that I think is saddest about the community's rejection of epic magic is just how easy it is to some up with some amazingly cool spells just by fiddling with numbers. I mean, what's not to love about an epic spell which creates an army of vampire spawn?</p><p></p><p>BTW, Some kind of epic [divine] feat which focuses on <em>animate dead</em> and <em>slay</em> would be nice, but it trespasses on Destroyer of Life. Maybe roll <em>animate dead</em> into the existing feat and reduce mitigation to -10? Thing is, <em>slay</em> and <em>destroy</em> are potent: hence the 2 seeds vs Magnificat's 3.</p><p></p><p>I think that if we go CHI/RHO with <em>animate dead</em> (and <em>summon</em>, I guess), then some quick reference tables on various USPs would be in order.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3045782, member: 4303"] [Edited in case comment misinterpreted as snarkiness rather than irony.] So let's take two CR 15 undead (say 2 x 13th-level wizard vampires). Challenge = 450 => USP = (sq. rt.) 1800 => USP = 42 (rounded down) Or two CR 22 undead (say 2 x 20th level wizard vampires) Challenge = 968 => USP = (sq. rt.) 3872 => USP = 62 (rounded down) My resistance...is....failing... Or ten dire wraiths Challenge = 1210 => USP = (sq. rt.) 4840 => USP = 69 (rounded down) Or 1000 vampire spawn Challenge = 16,000 => USP = (sq. rt.) 64,000 => USP = 252 This is achievable at 30th level: Sor 30 (Cha 36; Ritual Adept, Cabal Leader, Epic Leadership): (-116 SP from cabal; -30 SP casting time; -20 Power Component; -40 xp burn; -13 backlash). It'll cost him 100K materials, burn 10,000 xp and take one month. Note that the cabal conrribution is speculative - I'm thinking about modifying the input from other casters so that there is not a linear relationship between spell levels contributed and mitigating factors, but rather it accounts for the size of the cabal informed by the Epic Leadership feat. Edit: I dunno. You burn 3 epic feats to get the cabal benefits. Mitigating factors should be pretty hefty. You know, the thing that I think is saddest about the community's rejection of epic magic is just how easy it is to some up with some amazingly cool spells just by fiddling with numbers. I mean, what's not to love about an epic spell which creates an army of vampire spawn? BTW, Some kind of epic [divine] feat which focuses on [I]animate dead[/I] and [I]slay[/I] would be nice, but it trespasses on Destroyer of Life. Maybe roll [I]animate dead[/I] into the existing feat and reduce mitigation to -10? Thing is, [I]slay[/I] and [I]destroy[/I] are potent: hence the 2 seeds vs Magnificat's 3. I think that if we go CHI/RHO with [I]animate dead[/I] (and [I]summon[/I], I guess), then some quick reference tables on various USPs would be in order. [/QUOTE]
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