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<blockquote data-quote="Cheiromancer" data-source="post: 3045840" data-attributes="member: 141"><p>You're killin' me, here. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p>[edit- no offense taken! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />]</p><p></p><p>But yeah, those examples look right. I've never seen a question mark used as square root sign, though.</p><p></p><p></p><p></p><p>IMO the seeds should be aids to designing spells, not ways of partitioning epic spells into balanced segments. It's like the spell schools prior to specialization; it didn't matter if one school was "better" than another. When wizards began to specialize it became necessary to balance the lists better, but I'd hate to have to impose another constraint on the epic magic system.</p><p></p><p>Especially since if the schools are balanced at non epic levels, they should be balanced at epic levels too. (Note the weasel words "If" and "should be"). So I suggest that these feats be based on the school that the base seed belongs to. Destroyer of Life could work on all seeds with a necromantic base (so not <em>destroy</em>, since it is based on <em>disintegrate</em>, but they'd get <em>afflict</em> instead) and Magnificat could work on <em>conjuration</em> based seeds. I think Magnificat should only summon or call good creatures, btw. Even if the cleric is lawful neutral and can summon devils. This fits the flavor of the feat (and the allusion of the feat's name), and also constrains its scope a little.</p><p></p><p>I suspect that the balance between schools has been shaken a bit by the formulation of hte seeds. The way temporary hit points have been transferred from Necromancy (<em>false life, vampiric touch</em>) into Transmutation, say. But given the opportunity cost involved in the use of these feats I doubt it makes much difference. Mechanically it really doesn't matter how many seeds they can affect, since they can only be used on one spell a day. Tying bonuses by the school of the seeds seems to preserve flavor while simultaneously providing a rigorous standard to determine whether the bonus applies. No matter how eeevil a spell might be, if it is based on the <em>fortify</em> seed it can't benefit from Destroyer of Life.</p><p></p><p></p><p></p><p>You mean a table of doubled square roots? The USP for those 1000 vampire spawn is twice the square root of 1000 times the CR of the vampire spawn. The USP for those two CR 15 vampire wizards is twice the square root of two times the CR of a single vampire wizard. And so on.</p><p></p><p>I suppose I shouldn't underestimate the innumeracy of players. Even though there is a lot of arithmatic in this game, and taking square roots is not that big a step past adding, subtracting, multiplying and dividing, it is still possible that someone will get scared off because he hasn't yet learned to use the square root key on his calculator.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3045840, member: 141"] You're killin' me, here. :lol: [edit- no offense taken! :)] But yeah, those examples look right. I've never seen a question mark used as square root sign, though. IMO the seeds should be aids to designing spells, not ways of partitioning epic spells into balanced segments. It's like the spell schools prior to specialization; it didn't matter if one school was "better" than another. When wizards began to specialize it became necessary to balance the lists better, but I'd hate to have to impose another constraint on the epic magic system. Especially since if the schools are balanced at non epic levels, they should be balanced at epic levels too. (Note the weasel words "If" and "should be"). So I suggest that these feats be based on the school that the base seed belongs to. Destroyer of Life could work on all seeds with a necromantic base (so not [i]destroy[/i], since it is based on [i]disintegrate[/i], but they'd get [i]afflict[/i] instead) and Magnificat could work on [i]conjuration[/i] based seeds. I think Magnificat should only summon or call good creatures, btw. Even if the cleric is lawful neutral and can summon devils. This fits the flavor of the feat (and the allusion of the feat's name), and also constrains its scope a little. I suspect that the balance between schools has been shaken a bit by the formulation of hte seeds. The way temporary hit points have been transferred from Necromancy ([i]false life, vampiric touch[/i]) into Transmutation, say. But given the opportunity cost involved in the use of these feats I doubt it makes much difference. Mechanically it really doesn't matter how many seeds they can affect, since they can only be used on one spell a day. Tying bonuses by the school of the seeds seems to preserve flavor while simultaneously providing a rigorous standard to determine whether the bonus applies. No matter how eeevil a spell might be, if it is based on the [i]fortify[/i] seed it can't benefit from Destroyer of Life. You mean a table of doubled square roots? The USP for those 1000 vampire spawn is twice the square root of 1000 times the CR of the vampire spawn. The USP for those two CR 15 vampire wizards is twice the square root of two times the CR of a single vampire wizard. And so on. I suppose I shouldn't underestimate the innumeracy of players. Even though there is a lot of arithmatic in this game, and taking square roots is not that big a step past adding, subtracting, multiplying and dividing, it is still possible that someone will get scared off because he hasn't yet learned to use the square root key on his calculator. [/QUOTE]
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