Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 3046712" data-attributes="member: 4303"><p>Nor had I until this morning.</p><p></p><p> </p><p></p><p>If</p><p></p><p>Magnificat=> <em>conjure, heal, life, summon</em> [good] creatures only, <em>call</em> [good] creatures only</p><p>Destroyer of Life => <em>afflict, animate dead, harrow, slay</em></p><p></p><p>Then that leaves Epic Thaumaturgy out of the loop: although, honestly, I think I'd prefer it if this were a feat that sor/wiz could take anyway.</p><p></p><p>There is infinte room for more feats, I've barely touched them. And I'd like a mechanic which doesn't simply reduce the mitigating factor. One that occurred to me is</p><p></p><p><strong>EXCELLENT MAGIC [EPIC]</strong></p><p><strong>Prerequisites:</strong> Epic Spellcasting, Knowledge (Arcana) 30 ranks, Spellcraft 30 ranks, Spell Focus in three schools of magic.</p><p><strong>Benefit:</strong> Three times per day, when you cast any epic or nonepic spell with an XP component, you may ignore up to 2000XP in burn which the spell would normally require.</p><p><strong>Special</strong>: You can take this feat multiple times. Each time you take it, you may use Excellent Magic an additional three times per day.</p><p></p><p>Obviously mirrored off of the rod of the same name, this equates to a -8 free mitigating factor to three epic spells per day - effectively at the cost of an epic spell slot - but with the added perk of being able to partially offset arcane penalties for [I[life[/I] and <em>heal</em> as well as costs for <em>wish</em> etc. Natural choice for an Archmage. Don't know if it's balanced, though. </p><p></p><p>as opposed to</p><p></p><p><strong>SPIRITBURNER [EPIC]</strong></p><p><strong>Prerequisites:</strong> Epic Spellcasting, Epic Skill Focus (Knowledge: Religion, Arcana or Nature), Spellcraft 30 ranks.</p><p><strong>Benefit:</strong> All of the XP costs which you would normally incur in any casting any Epic Spell are halved. The actual XP cap for a spell (500XP/level) is based on your normal limit, and is not affected.</p><p></p><p>this one scales very differently. It's effectively worth 2 epic feats (or is it?). I like the idea of bringing Epic Skill Focus (relevant knowledge skill) into the mix, though. A 30th-level character gains an extra -30, a 40th-level character -40 etc. A double syneresis gives you a flat -20, but you only need to take the feat once, and you have the option of not preparing syneretic spells - which frees up epic slots. And you don't have to burn XP, which always stings.</p><p></p><p>Epic Thaumaturgy might be</p><p></p><p><strong>EPIC THAUMATURGY [EPIC]</strong></p><p><strong>Prerequisites:</strong> Epic Spellcasting, Spell Focus (Abjuration), Spell Focus (Conjuration), Knowledge (the planes) 27 ranks.</p><p><strong>Benefit:</strong> When you use an epic spell to <em>summon</em> any outsiders or elementals with the extraplanar subtype, the base duration of the <em>summon</em> seed is considered to be 10 minutes, instead of 20 rounds: subsequent increases in duration are based on this new duration. If you use a spell with the <em>banish</em> seed to target any outsiders or elementals with the extraplanar subtype, you gain a +10 bonus to defeat the targets' Spell Resistance and a +10 bonus to the Save DC of the spell which incorporates the <em>banish</em> seed.</p><p></p><p>=>This equates to 20 free factors (plus a lot more, as the duration scales differently now) in the first instance, and 30 in the second - which might be a little much - but you see where I'm going with this.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3046712, member: 4303"] Nor had I until this morning. If Magnificat=> [I]conjure, heal, life, summon[/I] [good] creatures only, [I]call[/I] [good] creatures only Destroyer of Life => [I]afflict, animate dead, harrow, slay[/I] Then that leaves Epic Thaumaturgy out of the loop: although, honestly, I think I'd prefer it if this were a feat that sor/wiz could take anyway. There is infinte room for more feats, I've barely touched them. And I'd like a mechanic which doesn't simply reduce the mitigating factor. One that occurred to me is [B]EXCELLENT MAGIC [EPIC][/B] [B]Prerequisites:[/B] Epic Spellcasting, Knowledge (Arcana) 30 ranks, Spellcraft 30 ranks, Spell Focus in three schools of magic. [B]Benefit:[/B] Three times per day, when you cast any epic or nonepic spell with an XP component, you may ignore up to 2000XP in burn which the spell would normally require. [B]Special[/B]: You can take this feat multiple times. Each time you take it, you may use Excellent Magic an additional three times per day. Obviously mirrored off of the rod of the same name, this equates to a -8 free mitigating factor to three epic spells per day - effectively at the cost of an epic spell slot - but with the added perk of being able to partially offset arcane penalties for [I[life[/I] and [I]heal[/I] as well as costs for [I]wish[/I] etc. Natural choice for an Archmage. Don't know if it's balanced, though. as opposed to [B]SPIRITBURNER [EPIC][/B] [B]Prerequisites:[/B] Epic Spellcasting, Epic Skill Focus (Knowledge: Religion, Arcana or Nature), Spellcraft 30 ranks. [B]Benefit:[/B] All of the XP costs which you would normally incur in any casting any Epic Spell are halved. The actual XP cap for a spell (500XP/level) is based on your normal limit, and is not affected. this one scales very differently. It's effectively worth 2 epic feats (or is it?). I like the idea of bringing Epic Skill Focus (relevant knowledge skill) into the mix, though. A 30th-level character gains an extra -30, a 40th-level character -40 etc. A double syneresis gives you a flat -20, but you only need to take the feat once, and you have the option of not preparing syneretic spells - which frees up epic slots. And you don't have to burn XP, which always stings. Epic Thaumaturgy might be [B]EPIC THAUMATURGY [EPIC][/B] [B]Prerequisites:[/B] Epic Spellcasting, Spell Focus (Abjuration), Spell Focus (Conjuration), Knowledge (the planes) 27 ranks. [B]Benefit:[/B] When you use an epic spell to [I]summon[/I] any outsiders or elementals with the extraplanar subtype, the base duration of the [I]summon[/I] seed is considered to be 10 minutes, instead of 20 rounds: subsequent increases in duration are based on this new duration. If you use a spell with the [I]banish[/I] seed to target any outsiders or elementals with the extraplanar subtype, you gain a +10 bonus to defeat the targets' Spell Resistance and a +10 bonus to the Save DC of the spell which incorporates the [I]banish[/I] seed. =>This equates to 20 free factors (plus a lot more, as the duration scales differently now) in the first instance, and 30 in the second - which might be a little much - but you see where I'm going with this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
Top