Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 3048668" data-attributes="member: 4303"><p>160d6 (560 av.) of fire damage is actually quite moderate: a 34th level caster who goes the conventional route can find a dozen ways to match this. I think a dangerous synergy might occur beteween a dedicated epic buffer and the caster who is loaded up with Multispell, Improved Spell Capacity and Improved Metamagic: a +30 bonus to Int will pump up the DCs on a lot of spells, making those Intensified DBFs demand saves in the high forties or low fifties. </p><p></p><p>*</p><p></p><p>There are other ways of preventing massive mitigation stacking, though.</p><p></p><p>1) Limit backlash to 'instantaneous' spells only.</p><p>2) Limit rituals to spells with a casting time of 1hr (or even 1 minute) or longer.</p><p></p><p>This solves the problem of these combining in combat (the most basic premise around which 'balance' is formulated). You still get issues with <em>life, animate dead, conjure</em> and <em>heal</em>.</p><p></p><p>3) Reword certain feats so that they only offer indirect mitigation - like the suggested Epic Thaumaturgy, above. I think there is a lot to be said for narrowing the focus of feats like this, as it also encourages specialization (and flavour).</p><p></p><p></p><p>*</p><p></p><p>I'm feeling dubious about your exponential factors, Cheiro. I agree that some mechanism is in order to allow larger scale effects, though. I'm thinking epic feats are the obvious way to go - equivalents of meta-epicmagic feats, which allow the manipulation of seeds to elevate one or more parameters (like area, range etc.) to a higher order of magnitude. Subsequent factors would then be based on this new order. Using the benefit of the feat might even incur a Spellcraft Prerequisite cost, although implicitly 1 epic feat = x amount of mitigation already. It achieves the same effect as an exponential factor, but without upsetting precedent. </p><p></p><p>Epic-level casters get enough epic feats, and they need something to sink them into. </p><p></p><p>E.g.</p><p></p><p><strong>EARTHSCORCHER [EPIC]</strong></p><p>Armies flee and cities are abandoned at the rumour of your passing.</p><p><strong>Prerequisites:</strong> Epic Spellcasting, Spell Focus (Evocation), Spellcraft 30 ranks.</p><p><strong>Benefit:</strong> When you use this feat to develop an epic spell with the <em>energy</em> seed as its base seed to evoke a [fire] effect, the base range, area and duration (if non-instantaneous) are all multiplied by 10. Any subsequent increases in any of these parameters are calculated from their new base values.</p><p></p><p>A 200-ft radius fireball can now be enlarged to 2000-ft at +36 SP. If you want to limit the level at which this becomes available, you simply up the number of Spellcraft ranks which are prerequisite for the feat: this achieves the same effect of including a factor which cannot be mitigated against, and doesn't necessitate a mechanical overhaul. </p><p></p><p>The feat may be <em>too</em> specific, in which case some additional perks might need to be thrown in. Whether this feat is attractive is also very campaign-dependent.</p><p></p><p>This might not be the best illustration of my case, because I'm tired, but I think YKWIM.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3048668, member: 4303"] 160d6 (560 av.) of fire damage is actually quite moderate: a 34th level caster who goes the conventional route can find a dozen ways to match this. I think a dangerous synergy might occur beteween a dedicated epic buffer and the caster who is loaded up with Multispell, Improved Spell Capacity and Improved Metamagic: a +30 bonus to Int will pump up the DCs on a lot of spells, making those Intensified DBFs demand saves in the high forties or low fifties. * There are other ways of preventing massive mitigation stacking, though. 1) Limit backlash to 'instantaneous' spells only. 2) Limit rituals to spells with a casting time of 1hr (or even 1 minute) or longer. This solves the problem of these combining in combat (the most basic premise around which 'balance' is formulated). You still get issues with [I]life, animate dead, conjure[/I] and [I]heal[/I]. 3) Reword certain feats so that they only offer indirect mitigation - like the suggested Epic Thaumaturgy, above. I think there is a lot to be said for narrowing the focus of feats like this, as it also encourages specialization (and flavour). * I'm feeling dubious about your exponential factors, Cheiro. I agree that some mechanism is in order to allow larger scale effects, though. I'm thinking epic feats are the obvious way to go - equivalents of meta-epicmagic feats, which allow the manipulation of seeds to elevate one or more parameters (like area, range etc.) to a higher order of magnitude. Subsequent factors would then be based on this new order. Using the benefit of the feat might even incur a Spellcraft Prerequisite cost, although implicitly 1 epic feat = x amount of mitigation already. It achieves the same effect as an exponential factor, but without upsetting precedent. Epic-level casters get enough epic feats, and they need something to sink them into. E.g. [B]EARTHSCORCHER [EPIC][/B] Armies flee and cities are abandoned at the rumour of your passing. [B]Prerequisites:[/B] Epic Spellcasting, Spell Focus (Evocation), Spellcraft 30 ranks. [B]Benefit:[/B] When you use this feat to develop an epic spell with the [I]energy[/I] seed as its base seed to evoke a [fire] effect, the base range, area and duration (if non-instantaneous) are all multiplied by 10. Any subsequent increases in any of these parameters are calculated from their new base values. A 200-ft radius fireball can now be enlarged to 2000-ft at +36 SP. If you want to limit the level at which this becomes available, you simply up the number of Spellcraft ranks which are prerequisite for the feat: this achieves the same effect of including a factor which cannot be mitigated against, and doesn't necessitate a mechanical overhaul. The feat may be [I]too[/I] specific, in which case some additional perks might need to be thrown in. Whether this feat is attractive is also very campaign-dependent. This might not be the best illustration of my case, because I'm tired, but I think YKWIM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
Top