Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 3051897" data-attributes="member: 4303"><p>Fort Save of Some KR 35-50 Monsters</p><p></p><p>Atropal (KR 50) +22</p><p>Dream Larva (KR 42) +31</p><p>Infernal (KR 43) +31</p><p></p><p>Ignore these, abominations aren't affected by transmutations. Also see below.</p><p></p><p>Young Adult Force Dragon (KR 40) +33</p><p>Young Adult Prismatic Dragon (KR 42) +36</p><p>Primal Earth Elemental (KR 49) +60 </p><p>Black Slaad (KR 43) +30</p><p>Elder Treant (KR 36) +45</p><p>Prismasaurus (KR 40) +41</p><p></p><p>I'm inclined to say that creatures with DvR shouldn't be subject to the 'overcome specific immunity' factor - this would give abominations some room. Perhaps a surcharge on the factor to penetrate divine immunities is in order.</p><p></p><p>The 39th-level conventional <em>disintegrate</em> specialist (let's give him SF and GSF (Transmutation) as well) prompts a Save with DC of 35. The black slaad might get unlucky - if he misses 2 saves out of 5, he's gone. No problem for the other guys.</p><p></p><p>VGG will demand a Save at DC 39 - barring factors used to increase the DC. The black slaad is 40% toast. </p><p></p><p>An Epic Buff which grants +30 Int will have a USP of 54 (your version) or 60 (my version). This will jack the Save DC up by another 9 points to 48 for VGG. Things are looking pretty sketchy, now. It will take another 28 factors (to either the buff or the VGG DC) for the primal elemental to even break a sweat.</p><p></p><p>All of this is anecdotal - I don't have the time or mathematical savvy for an in-depth analysis. But most creatures' saves scale far quicker than the DCs of spells used to hit them. At first glance, I'd actually say that epic spells redress the balance somewhat.</p><p></p><p>I'm agreeing that controlling mitigating factors is vital, though. I think there should be 3: no more.</p><p></p><p>XP burn.</p><p>Backlash.</p><p>Rituals (folded with extended casting time).</p><p></p><p>How these three combine should be tightly regulated. All epic feats which currently affect the Spellcraft Prerequisite directly should be restructured to offer indirect mitigation - some by changing seed parameters. If we go this route, we need <em>lots</em> of them.</p><p></p><p>The DM might allow ad hoc mitigating factors, but they should be nonstandard.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3051897, member: 4303"] Fort Save of Some KR 35-50 Monsters Atropal (KR 50) +22 Dream Larva (KR 42) +31 Infernal (KR 43) +31 Ignore these, abominations aren't affected by transmutations. Also see below. Young Adult Force Dragon (KR 40) +33 Young Adult Prismatic Dragon (KR 42) +36 Primal Earth Elemental (KR 49) +60 Black Slaad (KR 43) +30 Elder Treant (KR 36) +45 Prismasaurus (KR 40) +41 I'm inclined to say that creatures with DvR shouldn't be subject to the 'overcome specific immunity' factor - this would give abominations some room. Perhaps a surcharge on the factor to penetrate divine immunities is in order. The 39th-level conventional [I]disintegrate[/I] specialist (let's give him SF and GSF (Transmutation) as well) prompts a Save with DC of 35. The black slaad might get unlucky - if he misses 2 saves out of 5, he's gone. No problem for the other guys. VGG will demand a Save at DC 39 - barring factors used to increase the DC. The black slaad is 40% toast. An Epic Buff which grants +30 Int will have a USP of 54 (your version) or 60 (my version). This will jack the Save DC up by another 9 points to 48 for VGG. Things are looking pretty sketchy, now. It will take another 28 factors (to either the buff or the VGG DC) for the primal elemental to even break a sweat. All of this is anecdotal - I don't have the time or mathematical savvy for an in-depth analysis. But most creatures' saves scale far quicker than the DCs of spells used to hit them. At first glance, I'd actually say that epic spells redress the balance somewhat. I'm agreeing that controlling mitigating factors is vital, though. I think there should be 3: no more. XP burn. Backlash. Rituals (folded with extended casting time). How these three combine should be tightly regulated. All epic feats which currently affect the Spellcraft Prerequisite directly should be restructured to offer indirect mitigation - some by changing seed parameters. If we go this route, we need [I]lots[/I] of them. The DM might allow ad hoc mitigating factors, but they should be nonstandard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
Top