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<blockquote data-quote="Cheiromancer" data-source="post: 3052983" data-attributes="member: 141"><p>If exponential factors need to be introduced to make area, damage and duration increase quickly enough (even if they are used only in feat design) then I suppose it makes sense that other variables might also fail to increase quickly enough. I wouldn't suggest that one make the spell DC an exponential factor, but in hindsight it makes sense that it needs a bit of a boost.</p><p></p><p></p><p></p><p>Hmmm. No power components? I think the trick with all this is to make it so that things *look* powerful- you want players to drool over getting access to these spells and feats- but to have their actual impact be somewhat less spectacular. By the time players realize this, though, something even more droolworthy is on the horizon.</p><p></p><p>Presentation plays a big role in this. A feat that increases area, range and duration 10-fold is a "wow!" kind of feat. Even if it is only for the energy seed. The exponential rule for factors would wow someone for a while, but after you get used to it its impact is lessened.</p><p></p><p>I am feeling the need for some benchmarks. Actually, for a system of estimating benchmarks. For example, say that a PC can do casually (no mitigating factors) at level 50 what can only be done with great difficulty at level 25. Then we would something to base the "exponential feats" on, as well as the mitigating factors. At level 50 you don't have to consider the mitigating factors- you just have to figure out what kinds of feats (with about 10 points of exponential factors each) that you need to create the desired effect. At level 25 you don't worry about the exponential feats (low level casters can't meet their prerequisites), you just have to fiddle with the mitigating factors to ensure that it is (barely) possible for a caster at that level to achieve.</p><p></p><p>The challenge formula can handle that, I think. An overwhelming encounter at level X is an average encounter at level 2X. A spell that uses all available resources at level X should be a routine effect at level 2X.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3052983, member: 141"] If exponential factors need to be introduced to make area, damage and duration increase quickly enough (even if they are used only in feat design) then I suppose it makes sense that other variables might also fail to increase quickly enough. I wouldn't suggest that one make the spell DC an exponential factor, but in hindsight it makes sense that it needs a bit of a boost. Hmmm. No power components? I think the trick with all this is to make it so that things *look* powerful- you want players to drool over getting access to these spells and feats- but to have their actual impact be somewhat less spectacular. By the time players realize this, though, something even more droolworthy is on the horizon. Presentation plays a big role in this. A feat that increases area, range and duration 10-fold is a "wow!" kind of feat. Even if it is only for the energy seed. The exponential rule for factors would wow someone for a while, but after you get used to it its impact is lessened. I am feeling the need for some benchmarks. Actually, for a system of estimating benchmarks. For example, say that a PC can do casually (no mitigating factors) at level 50 what can only be done with great difficulty at level 25. Then we would something to base the "exponential feats" on, as well as the mitigating factors. At level 50 you don't have to consider the mitigating factors- you just have to figure out what kinds of feats (with about 10 points of exponential factors each) that you need to create the desired effect. At level 25 you don't worry about the exponential feats (low level casters can't meet their prerequisites), you just have to fiddle with the mitigating factors to ensure that it is (barely) possible for a caster at that level to achieve. The challenge formula can handle that, I think. An overwhelming encounter at level X is an average encounter at level 2X. A spell that uses all available resources at level X should be a routine effect at level 2X. [/QUOTE]
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