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<blockquote data-quote="Cheiromancer" data-source="post: 3055768" data-attributes="member: 141"><p>The nice thing with 250 xp = -1 is that it works better with things like <em>awaken</em> and <em>limited wish</em>. And 5000 gp fits nicely into calculating the mitigating factor for spells like <em>true resurrection</em>. With 500 xp and 10 000 xp you are talking half factors.</p><p></p><p>Regarding the ability of <em>limited wish</em> to duplicate spells: If the spell in question is not a sorcerer/wizard spell, then I'd check the cleric, druid, bard, paladin and ranger lists, in that order (cf. MM 315 "Special Abilities"). </p><p></p><p>In other words, <em>heal</em> is a 6th level spell, not a 5th level spell. That's how I would rule it anyway. The existence of some bizarre little prestige class somewhere shouldn't affect how <em>limited wish</em> works, even if its spell list is weird.</p><p></p><p>Regarding <em>wish</em>: As written, a <em>wish</em> can duplicate up to 8th level wizard spells or 6th level cleric spells. I think that any "clerical surcharge" should be based on this gap of 2 spell levels (4 USP). I think 1000 xp is sufficient. The other 4000 xp is based on the extreme flexibility of the wish spell; if it were an epic spell it would have a high USP because of its flexibility factors.</p><p></p><p>The fact that a <em>wish</em> can duplicate a 7th level clerical spell is odd. Especially when <em>resurrection</em> has a long casting time and an expensive material component. It is almost as if <em>resurrection</em> is duplicating a function of the <em>wish</em> spell rather than vice versa. In fact, if you treat <em>resurrection</em> as an arcane USP 22 effect, with 10,000 gp = -2 and 10 minutes = -6 (as per an earlier version) and a +4 surcharge (arcane=>divine), then it fits perfectly.</p><p></p><p>This approach doesn't quite work for the <em>awaken</em>/<em>limited wish</em> pairing. The casting time is just too long for <em>awaken</em>. Needs more thought; no way a 7th level arcane spell with an xp cost (USP 19) should be able to duplicate a 5th level druid spell (USP 15 + casting time modifier). Adjusting the costs of seeds won't fix this anomaly; I would think about this more before you do it. If you do recalculate the seeds, I'd recommend using a spreadsheet formula so you can fiddle with gp/xp costs at will. And list casting time.</p><p></p><p>BTW, I like calling this system Jacobean - that way I can pretend the credit is partially mine. "Jacobean Double" is too long, but JII is good.</p><p></p><p>[sblock=to lurkers]Jacobean is the adjectival form of Jim, which both Sepulchrave and I answer to.[/sblock]</p><p>I'd like your mitigating factors for time a lot more if there was some sort of numerical rule visible. I have a feeling that you are trying to make the USP for non-epic spells be capped by something- <em>true resurrection</em> at USP 30 or somthing.</p><p></p><p></p><p></p><p>Ouch. How about the 1st assistant's bonus is the spell slot contributed, the second assistant's bonus is half the spell slot, the third assistant's bonus is one third the spell slot, and so on, up to the maximum number of assistants allowed by your spellcraft ranks. The rate of return diminishes at a great rate, but it is not so punitive up front.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3055768, member: 141"] The nice thing with 250 xp = -1 is that it works better with things like [i]awaken[/i] and [i]limited wish[/i]. And 5000 gp fits nicely into calculating the mitigating factor for spells like [i]true resurrection[/i]. With 500 xp and 10 000 xp you are talking half factors. Regarding the ability of [i]limited wish[/i] to duplicate spells: If the spell in question is not a sorcerer/wizard spell, then I'd check the cleric, druid, bard, paladin and ranger lists, in that order (cf. MM 315 "Special Abilities"). In other words, [i]heal[/i] is a 6th level spell, not a 5th level spell. That's how I would rule it anyway. The existence of some bizarre little prestige class somewhere shouldn't affect how [i]limited wish[/i] works, even if its spell list is weird. Regarding [i]wish[/i]: As written, a [i]wish[/i] can duplicate up to 8th level wizard spells or 6th level cleric spells. I think that any "clerical surcharge" should be based on this gap of 2 spell levels (4 USP). I think 1000 xp is sufficient. The other 4000 xp is based on the extreme flexibility of the wish spell; if it were an epic spell it would have a high USP because of its flexibility factors. The fact that a [i]wish[/i] can duplicate a 7th level clerical spell is odd. Especially when [i]resurrection[/i] has a long casting time and an expensive material component. It is almost as if [i]resurrection[/i] is duplicating a function of the [i]wish[/i] spell rather than vice versa. In fact, if you treat [i]resurrection[/i] as an arcane USP 22 effect, with 10,000 gp = -2 and 10 minutes = -6 (as per an earlier version) and a +4 surcharge (arcane=>divine), then it fits perfectly. This approach doesn't quite work for the [i]awaken[/i]/[i]limited wish[/i] pairing. The casting time is just too long for [i]awaken[/i]. Needs more thought; no way a 7th level arcane spell with an xp cost (USP 19) should be able to duplicate a 5th level druid spell (USP 15 + casting time modifier). Adjusting the costs of seeds won't fix this anomaly; I would think about this more before you do it. If you do recalculate the seeds, I'd recommend using a spreadsheet formula so you can fiddle with gp/xp costs at will. And list casting time. BTW, I like calling this system Jacobean - that way I can pretend the credit is partially mine. "Jacobean Double" is too long, but JII is good. [sblock=to lurkers]Jacobean is the adjectival form of Jim, which both Sepulchrave and I answer to.[/sblock] I'd like your mitigating factors for time a lot more if there was some sort of numerical rule visible. I have a feeling that you are trying to make the USP for non-epic spells be capped by something- [i]true resurrection[/i] at USP 30 or somthing. Ouch. How about the 1st assistant's bonus is the spell slot contributed, the second assistant's bonus is half the spell slot, the third assistant's bonus is one third the spell slot, and so on, up to the maximum number of assistants allowed by your spellcraft ranks. The rate of return diminishes at a great rate, but it is not so punitive up front. [/QUOTE]
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