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<blockquote data-quote="Sepulchrave II" data-source="post: 3055915" data-attributes="member: 4303"><p>I know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> . But I really want to limit mitigating factors at this stage. The alternative is to reduce the cap on xp (say 250 xp/level): this is a logical progression from an inferred <em>wish</em> cap (5000xp at 20th level); or limit xp at a hard cap of 10,000/-40). If power components run at 5000gp/-1, a cap of 50,000gp/-10 is in order.</p><p></p><p></p><p></p><p>Ooh, good find. Some kind of precedent is always nice. That said, if you treat it as a 5th level spell and factor in the difference at 250xp/-1, then the arcane cost becomes 1250xp, which seems okay. I don't know that applying a flexibility rationale to <em>wish</em> is useful - it would be extreme. </p><p></p><p></p><p></p><p>An arcane <em>resurrection</em> has an SP of 42 (at 250xp/SP) vs a divine resurrection with an SP of 26 (at 5000gp/-1 and 10 mins = -6). To bring the SP down to 26 for a wizard would still require 4000xp. True res then goes to +7 (at +2 levels and +15k). A 23rd level cleric could cast <em>resurrection</em> as a 1-action spell with no mitigation; a 30th-level cleric a 1-action <em>true resurrection</em> with no mitigation, which seems okay.</p><p></p><p></p><p></p><p>It sucks. I think the <em>awaken</em> seed should be SP24 (lvl + casting time), and should include a provision of 250xp/awakened creature - this xp cannot be mitigated. <em>Mass awaken</em> costs the caster 250xp/creature. Basing an arcane version off of <em>wish</em> (SP 32) and then reimbursing the differerence would make it an SP24 spell with a 3000xp arcane surcharge, which seems way over-the-top. I'm inclined to simply treat it as a sor/wiz 5 spell for all purposes, and drop the arcane surcharge: the ELH system required the caster to have 24 ranks in Knowledge (nature), and that might be worth retaining. I'm reluctant to reintroduce it into the mix, though.</p><p></p><p>Btw, <em>Awaken construct</em> is sor/wiz 9 and costs 5k xp: I'm not sure how this spell works. Are the targets treated as sentient animated objects with the construct type, or what? Can an <em>awakened</em> colossal statue take levels in barbarian? Is it some kind of Eberron thing?</p><p></p><p></p><p></p><p>That was my intention, and I see no pretense.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3055915, member: 4303"] I know :( . But I really want to limit mitigating factors at this stage. The alternative is to reduce the cap on xp (say 250 xp/level): this is a logical progression from an inferred [I]wish[/I] cap (5000xp at 20th level); or limit xp at a hard cap of 10,000/-40). If power components run at 5000gp/-1, a cap of 50,000gp/-10 is in order. Ooh, good find. Some kind of precedent is always nice. That said, if you treat it as a 5th level spell and factor in the difference at 250xp/-1, then the arcane cost becomes 1250xp, which seems okay. I don't know that applying a flexibility rationale to [I]wish[/I] is useful - it would be extreme. An arcane [I]resurrection[/I] has an SP of 42 (at 250xp/SP) vs a divine resurrection with an SP of 26 (at 5000gp/-1 and 10 mins = -6). To bring the SP down to 26 for a wizard would still require 4000xp. True res then goes to +7 (at +2 levels and +15k). A 23rd level cleric could cast [I]resurrection[/I] as a 1-action spell with no mitigation; a 30th-level cleric a 1-action [I]true resurrection[/I] with no mitigation, which seems okay. It sucks. I think the [I]awaken[/I] seed should be SP24 (lvl + casting time), and should include a provision of 250xp/awakened creature - this xp cannot be mitigated. [I]Mass awaken[/I] costs the caster 250xp/creature. Basing an arcane version off of [I]wish[/I] (SP 32) and then reimbursing the differerence would make it an SP24 spell with a 3000xp arcane surcharge, which seems way over-the-top. I'm inclined to simply treat it as a sor/wiz 5 spell for all purposes, and drop the arcane surcharge: the ELH system required the caster to have 24 ranks in Knowledge (nature), and that might be worth retaining. I'm reluctant to reintroduce it into the mix, though. Btw, [I]Awaken construct[/I] is sor/wiz 9 and costs 5k xp: I'm not sure how this spell works. Are the targets treated as sentient animated objects with the construct type, or what? Can an [I]awakened[/I] colossal statue take levels in barbarian? Is it some kind of Eberron thing? That was my intention, and I see no pretense. [/QUOTE]
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