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<blockquote data-quote="Sepulchrave II" data-source="post: 3056120" data-attributes="member: 4303"><p>Basing <em>life</em> off of <em>raise dead</em> is another possibility. It has 1 min casting time (+4) and a 5000gp component (+1): SP19. An arcane version based off of <em>limited wish</em> defrays the casting time exactly, and would cost 300xp plus 250xp - call it 500xp (for some reason, I've been pegging <em>limited wish</em> at 250xp throughout anyway).</p><p></p><p>It may seem slightly absurd to extrapolate factors for <em>resurrection</em> and <em>true resurrection</em> from this, though as the 20 days -> 200 years discrepancy is enormous. Ah, bollocks.</p><p></p><p>Honestly, I just think we're trying to fit a square peg in a round hole. My feeling at present:</p><p></p><p><em>Heal</em> and <em>Harrow (Harm)</em>: SP 16. Arcane caster pays mandatory 500 xp.</p><p><em>Life</em>: SP 26 (<em>resurrection</em>) and SP 33 (<em>true resurrection</em>). Arcane caster pays mandatory 1000 XP.</p><p><em>Awaken</em>: SP 24. Additional cost of 250xp/creature awakened. No arcane penalty.</p><p></p><p>An admittance that the arcane surcharges are <em>symbolic</em> of the fact that wizards and sorcerers are less adept at manipulating these energies than divine casters: I think this concession is important, as it's a sacred cow. Folding <em>awaken</em> back into <em>life</em> is a possibility, although if we do it will be the only seed whose lowest SP root (<em>awaken</em>) isn't reflected in the seed school (Conjuration).</p><p></p><p>There again, <em>awaken</em> is <em>the</em> perfect candidate for Magnificat - whatever the hell that revised feat looks like.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3056120, member: 4303"] Basing [I]life[/I] off of [I]raise dead[/I] is another possibility. It has 1 min casting time (+4) and a 5000gp component (+1): SP19. An arcane version based off of [I]limited wish[/I] defrays the casting time exactly, and would cost 300xp plus 250xp - call it 500xp (for some reason, I've been pegging [I]limited wish[/I] at 250xp throughout anyway). It may seem slightly absurd to extrapolate factors for [I]resurrection[/I] and [I]true resurrection[/I] from this, though as the 20 days -> 200 years discrepancy is enormous. Ah, bollocks. Honestly, I just think we're trying to fit a square peg in a round hole. My feeling at present: [I]Heal[/I] and [I]Harrow (Harm)[/I]: SP 16. Arcane caster pays mandatory 500 xp. [I]Life[/I]: SP 26 ([I]resurrection[/I]) and SP 33 ([I]true resurrection[/I]). Arcane caster pays mandatory 1000 XP. [I]Awaken[/I]: SP 24. Additional cost of 250xp/creature awakened. No arcane penalty. An admittance that the arcane surcharges are [I]symbolic[/I] of the fact that wizards and sorcerers are less adept at manipulating these energies than divine casters: I think this concession is important, as it's a sacred cow. Folding [I]awaken[/I] back into [I]life[/I] is a possibility, although if we do it will be the only seed whose lowest SP root ([I]awaken[/I]) isn't reflected in the seed school (Conjuration). There again, [I]awaken[/I] is [I]the[/I] perfect candidate for Magnificat - whatever the hell that revised feat looks like. [/QUOTE]
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