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<blockquote data-quote="Sepulchrave II" data-source="post: 3059271" data-attributes="member: 4303"><p>I think your intial 1/8 damage on a failed save (i.e. 140/16.5) might work - although I'm tempted to say 1/10, just for ease of eyeballing.</p><p></p><p>The other thing to consider is the epic buff - this applies equally to the conventional caster, who only has to swap out one of his numerous Multispells for Epic Spellcasting in order to gain the benefit (at least for 20 mins/day). The +12 item is standard at this level, and a USP 54 buff is going to hurt for a 39th-level caster - a USP 42 (say +24 Int) spell will net him an additional +6 to the DC above and beyond that offered by the <em>headband of epic intellect +12</em>. I'm assuming <em>auroch's strength</em> as the root here. Even with Epic Spell Focus and Improved Heighten he's only going to be forcing saves in the low- mid forties.</p><p></p><p>As an aside, the 'Overcome Specific Immunity' factor might get problematic with the <em>slay</em> seed.</p><p></p><p>Whilst I'm reluctant to think about epic feats which directly relax the <em>fortify</em> seed at present, I've been giving Syneresis some more thought as a means of indirectly mitigating epic spells.</p><p></p><p></p><p><strong>Syneresis [Epic][Epic Magic]</strong></p><p>You may combine your epic spell slots to power a single epic spell.</p><p><strong>Prerequisites:</strong> Int 25, Epic Spellcasting, Knowledge (arcana) 27 ranks, Spellcraft 27 ranks, ability to prepare and cast 9th-level arcane spells.</p><p><strong>Benefit:</strong> You may prepare and cast epic arcane spells as syneretic spells, empowering them with additional epic spell slots. For each additional epic spell slot which you commit to a syneretic epic spell, you gain one of the following benefits when you cast it:</p><p></p><p>* Increase the Save DC of the spell by +5</p><p>* Increase your caster level by +10 for the purpose of ovecoming Spell Resistance</p><p>* Increase the area of the spell by 250%</p><p>* Increase the range by 500%</p><p>* Increase the duration of the epic spell by 250%</p><p></p><p>The benefit or benefits are chosen at the time when you prepare the epic spell, and you may only apply a specific benefit once.</p><p></p><p></p><p>Not sure whether the area, range and duration should be based off of base parameters or those modified by factors. Might get problematic with exponential increases.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3059271, member: 4303"] I think your intial 1/8 damage on a failed save (i.e. 140/16.5) might work - although I'm tempted to say 1/10, just for ease of eyeballing. The other thing to consider is the epic buff - this applies equally to the conventional caster, who only has to swap out one of his numerous Multispells for Epic Spellcasting in order to gain the benefit (at least for 20 mins/day). The +12 item is standard at this level, and a USP 54 buff is going to hurt for a 39th-level caster - a USP 42 (say +24 Int) spell will net him an additional +6 to the DC above and beyond that offered by the [I]headband of epic intellect +12[/I]. I'm assuming [I]auroch's strength[/I] as the root here. Even with Epic Spell Focus and Improved Heighten he's only going to be forcing saves in the low- mid forties. As an aside, the 'Overcome Specific Immunity' factor might get problematic with the [I]slay[/I] seed. Whilst I'm reluctant to think about epic feats which directly relax the [I]fortify[/I] seed at present, I've been giving Syneresis some more thought as a means of indirectly mitigating epic spells. [B]Syneresis [Epic][Epic Magic][/B] You may combine your epic spell slots to power a single epic spell. [B]Prerequisites:[/B] Int 25, Epic Spellcasting, Knowledge (arcana) 27 ranks, Spellcraft 27 ranks, ability to prepare and cast 9th-level arcane spells. [B]Benefit:[/B] You may prepare and cast epic arcane spells as syneretic spells, empowering them with additional epic spell slots. For each additional epic spell slot which you commit to a syneretic epic spell, you gain one of the following benefits when you cast it: * Increase the Save DC of the spell by +5 * Increase your caster level by +10 for the purpose of ovecoming Spell Resistance * Increase the area of the spell by 250% * Increase the range by 500% * Increase the duration of the epic spell by 250% The benefit or benefits are chosen at the time when you prepare the epic spell, and you may only apply a specific benefit once. Not sure whether the area, range and duration should be based off of base parameters or those modified by factors. Might get problematic with exponential increases. [/QUOTE]
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