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<blockquote data-quote="Cheiromancer" data-source="post: 3059809" data-attributes="member: 141"><p><strong>Split DCs</strong></p><p></p><p>I'm gonna propose a radical fix to the saving throw problem: assign two different save DCs to each epic spell. One DC (the higher one) will be used when the saving throw roll is a 1 to 10. The other DC (the lower one) will be used when the saving throw roll is an 11 to 20. Just add +10/-10 to the base DC.</p><p></p><p>So an epic spell with a save DC of 36 in the current system will become a save DC of 46/26. If the target rolls high, they have to beat the 26. If they roll low, they'll have to beat the 46. This will give low level characters a chance to save against the villain's epic spells, and it will also give characters a chance to affect creatures with huge save bonuses.</p><p></p><p>I think that saving throw mechanics are balanced on the assumption that there's about a 50% chance of a saving throw being made. This assumption breaks down at epic levels, but having split DCs helps repair the breach.</p><p></p><p>A further fix: instead of +2 USP for a +1 Save DC, it will be +1 USP for a +1/+0 or +0/+1 to the split save DC. So you could make the split wider, or narrower, at additional cost.</p><p></p><p>This can be the "double" in the "Jacobean Double". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>So whaddya think?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3059809, member: 141"] [b]Split DCs[/b] I'm gonna propose a radical fix to the saving throw problem: assign two different save DCs to each epic spell. One DC (the higher one) will be used when the saving throw roll is a 1 to 10. The other DC (the lower one) will be used when the saving throw roll is an 11 to 20. Just add +10/-10 to the base DC. So an epic spell with a save DC of 36 in the current system will become a save DC of 46/26. If the target rolls high, they have to beat the 26. If they roll low, they'll have to beat the 46. This will give low level characters a chance to save against the villain's epic spells, and it will also give characters a chance to affect creatures with huge save bonuses. I think that saving throw mechanics are balanced on the assumption that there's about a 50% chance of a saving throw being made. This assumption breaks down at epic levels, but having split DCs helps repair the breach. A further fix: instead of +2 USP for a +1 Save DC, it will be +1 USP for a +1/+0 or +0/+1 to the split save DC. So you could make the split wider, or narrower, at additional cost. This can be the "double" in the "Jacobean Double". :D So whaddya think? [/QUOTE]
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