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<blockquote data-quote="Sepulchrave II" data-source="post: 3060742" data-attributes="member: 4303"><p>Re: Epic ability-buffing magic items and Save DCs.</p><p></p><p>Is +12 considered to be the upper limit, or are they assumed to scale <em>ad infinitum</em>? </p><p></p><p>If one assumes that up to 25% of PC wealth is sunk into the <em>headband of epic intellect</em>, (c.f. the 17th-level NPC wizard in possession of a +6 <em>headband of intellect</em> who has invested 36/100 of his wealth into the item), then a 39th-level character (12.3Mgp) should really be assumed to possess at least a <em>headband of intellect +16</em>: this would translate to a +2 increase to save DCs across the board; also with an Int of 46, access to a bonus 18th-level slot becomes possible. </p><p></p><p>Assume such a character has invested his epic feats thus: Improved Spell Capacity (x8), Intensify Spell, Improved Heighten Spell, Multispell, Improved Metamagic (x2). He has SF and GSF.</p><p></p><p>His <em>disintegrate</em> can be heightened to 12th-level and then Intensified (DC 42). He can heighten 1 more <em>disintegrate</em> to 12th-level, Quicken and Maximize it, and shoot it off, followed by a Heightened Quickened Empowered Disintegrate for good measure. 930 points with a DC of 42 seems pretty decent.</p><p></p><p>60/40 chances of Saving for the median Fort save of your epic selection. If the character has an <em>epic headband of intellect +20</em> (32% of his wealth) this rises to 50/50.</p><p></p><p>Anyway, the black slaad might well go down (512 damage average), the atropal goes down (only saves on a 20). <em>Disintegrate</em> isn't the best choice against a 500-foot tall tree, but that shouldn't surprise anyone. Intensified <em>energy drain</em> should knock it down a peg or two, followed by Quickened Heightened <em>finger of death</em>.</p><p></p><p>BTW, have you been referencing the 3.5 updated stats for monsters in the ELH? I know I haven't. I should probably look at them.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3060742, member: 4303"] Re: Epic ability-buffing magic items and Save DCs. Is +12 considered to be the upper limit, or are they assumed to scale [I]ad infinitum[/I]? If one assumes that up to 25% of PC wealth is sunk into the [I]headband of epic intellect[/I], (c.f. the 17th-level NPC wizard in possession of a +6 [I]headband of intellect[/I] who has invested 36/100 of his wealth into the item), then a 39th-level character (12.3Mgp) should really be assumed to possess at least a [I]headband of intellect +16[/I]: this would translate to a +2 increase to save DCs across the board; also with an Int of 46, access to a bonus 18th-level slot becomes possible. Assume such a character has invested his epic feats thus: Improved Spell Capacity (x8), Intensify Spell, Improved Heighten Spell, Multispell, Improved Metamagic (x2). He has SF and GSF. His [I]disintegrate[/I] can be heightened to 12th-level and then Intensified (DC 42). He can heighten 1 more [I]disintegrate[/I] to 12th-level, Quicken and Maximize it, and shoot it off, followed by a Heightened Quickened Empowered Disintegrate for good measure. 930 points with a DC of 42 seems pretty decent. 60/40 chances of Saving for the median Fort save of your epic selection. If the character has an [I]epic headband of intellect +20[/I] (32% of his wealth) this rises to 50/50. Anyway, the black slaad might well go down (512 damage average), the atropal goes down (only saves on a 20). [I]Disintegrate[/I] isn't the best choice against a 500-foot tall tree, but that shouldn't surprise anyone. Intensified [I]energy drain[/I] should knock it down a peg or two, followed by Quickened Heightened [I]finger of death[/I]. BTW, have you been referencing the 3.5 updated stats for monsters in the ELH? I know I haven't. I should probably look at them. [/QUOTE]
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