Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 3062300" data-attributes="member: 141"><p>Post 98 makes the success % seem pretty dismal. Sep recalculated the save DCs in post 133, assuming a more powerful <em>headband</em>, and now they aren't too bad.</p><p></p><p>i.e assume a 50 intelligence (base 16, +9 level, +20 <em>headband</em>, +5 inherent bonus) and the base spell DC is 40. Spell Focus and Greater Spell Focus can bring it up to 42, meaning that a young adult force dragon (save +33) fails on an 8 or less.</p><p></p><p>The 42 USP spell we were considering is just the destroy seed (40d6 at USP 16) with +26 USP additional damage. With Herald of the Eschaton raising the base to 120d6 and giving +6d6 per +1, that came out to 276d6, or 966 hp. </p><p></p><p>Each +1 to the DC will cost +2 USP, which means 12d6 (42 hp) less damage. But it improves the chance that it will do full damage. Unless I've messed up my math, I think boosting the DC by +8, and reducing the damage to 180d6 (630 hp) would be nearly optimal for a USP of 42 vs force dragons. It'll affect one 80% of the time and do 90% of its average hit points in damage. You could lower the chance of success a little and increase the damage; a +6 DC boost would do it (70% chance of success). Or make it a little more reliable at the cost of less damage. But I'd think that around 12 to 20 of the final USP would have to be in DC heightening factors; it reduces effectiveness by about a third.</p><p></p><p>The effect of splitting the DC is to make the spell 50% effective against a wide range of DCs. With a split DC of 52/32, anything with a base save between +21 and +41 needs an 11 to save. The higher a creature's save is in this range, the less sense it makes to increase the lower save DC, since the first increases to the DC will only reduce the damage without changing the chance of success. However it will make sense to increase the upper save DC to better affect creatures with saves in the 40s; that's not true of the current system.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3062300, member: 141"] Post 98 makes the success % seem pretty dismal. Sep recalculated the save DCs in post 133, assuming a more powerful [i]headband[/i], and now they aren't too bad. i.e assume a 50 intelligence (base 16, +9 level, +20 [i]headband[/i], +5 inherent bonus) and the base spell DC is 40. Spell Focus and Greater Spell Focus can bring it up to 42, meaning that a young adult force dragon (save +33) fails on an 8 or less. The 42 USP spell we were considering is just the destroy seed (40d6 at USP 16) with +26 USP additional damage. With Herald of the Eschaton raising the base to 120d6 and giving +6d6 per +1, that came out to 276d6, or 966 hp. Each +1 to the DC will cost +2 USP, which means 12d6 (42 hp) less damage. But it improves the chance that it will do full damage. Unless I've messed up my math, I think boosting the DC by +8, and reducing the damage to 180d6 (630 hp) would be nearly optimal for a USP of 42 vs force dragons. It'll affect one 80% of the time and do 90% of its average hit points in damage. You could lower the chance of success a little and increase the damage; a +6 DC boost would do it (70% chance of success). Or make it a little more reliable at the cost of less damage. But I'd think that around 12 to 20 of the final USP would have to be in DC heightening factors; it reduces effectiveness by about a third. The effect of splitting the DC is to make the spell 50% effective against a wide range of DCs. With a split DC of 52/32, anything with a base save between +21 and +41 needs an 11 to save. The higher a creature's save is in this range, the less sense it makes to increase the lower save DC, since the first increases to the DC will only reduce the damage without changing the chance of success. However it will make sense to increase the upper save DC to better affect creatures with saves in the 40s; that's not true of the current system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
Top