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<blockquote data-quote="Fieari" data-source="post: 3066112" data-attributes="member: 16221"><p>How about the <em>Call</em> seed? There always is the difficulty of dealing with things based on HD, as we all know that the HD to CR/KR ratio can vary wildly from creature to creature. And what about templates? Esspecially since there are a largish number of VERY nasty templates that don't add anything to HD at all... the templates might (MIGHT! sometimes it won't even do this...) make the creature unique and qualify for the spellcraft requirement hike (am I correct in assuming USP stands for Unmitigated Spellcraft Prerequisite?)... but even then, it'd just be a matter of finding enough templates that don't increase HD to make it worth it.</p><p></p><p>I'm picturing here binding a Paragon Atata Balor, for instance. HD unchanged... its battle effectiveness though? Through the roof. And those aren't the ONLY templates that don't alter HD.</p></blockquote><p></p>
[QUOTE="Fieari, post: 3066112, member: 16221"] How about the [i]Call[/i] seed? There always is the difficulty of dealing with things based on HD, as we all know that the HD to CR/KR ratio can vary wildly from creature to creature. And what about templates? Esspecially since there are a largish number of VERY nasty templates that don't add anything to HD at all... the templates might (MIGHT! sometimes it won't even do this...) make the creature unique and qualify for the spellcraft requirement hike (am I correct in assuming USP stands for Unmitigated Spellcraft Prerequisite?)... but even then, it'd just be a matter of finding enough templates that don't increase HD to make it worth it. I'm picturing here binding a Paragon Atata Balor, for instance. HD unchanged... its battle effectiveness though? Through the roof. And those aren't the ONLY templates that don't alter HD. [/QUOTE]
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