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<blockquote data-quote="Cheiromancer" data-source="post: 3067159" data-attributes="member: 141"><p><strong>Thoughts about backlash</strong></p><p></p><p>I was thinking that a good context for backlash would be when a caster has to improvise some aspect of a spell in an emergency situation. He's grappled, and has to cast the spell without somatic components, or in a magical silence and has to cast it without verbal components. Or the spell has a range of 75-ft. and he really wants to bespell an opponent 100 ft. away. Things like that; stuff that's kind of peripheral to the spell, not used to balance the spell, but which is sometimes important. And factors that could conceivably be added by sheer, desperate will.</p><p></p><p>Here's the factors that to me seem like good candidates to be mitigated by backlash:</p><p></p><p>[code][b]Spell Resistance and Caster Level[/b]</p><p>Gain +1 bonus on caster level check to overcome spell resistance +1</p><p>Gain +1 on caster level check to beat foe's dispel effect +1</p><p>Gain +1 bonus on opposed caster level check +1</p><p></p><p>[b]Casting Time[/b]</p><p>Quickened spell (limit 1 Quickened spell/round) +8</p><p></p><p>[b]Components[/b]</p><p>No verbal component +2</p><p>No somatic component +2</p><p></p><p>[b]Range[/b]</p><p>Change from personal to touch +4</p><p>Change range from touch to close (75 ft.) +8</p><p>Increase range by 100% +2[/code]</p><p></p><p>An ad hoc modification would cost 2d6 damage per SP. If the spell was designed with a backlash factor in mind it would only cost 1d6 per SP. The total mitigation by backlash can't be more than 1 SP/level.</p><p></p><p>I had a question about the "overcome specific resistance or immunity" factor. Do you need a different factor to overcome a [Fire] creature's immunity to fire than a devil's immunity to fire? How about a golem's immunity to magic? I was thinking of adding in this as a factor you could spontaneously add via backlash, but it seems like the kind of thing that would require careful research, not just increased effort.</p><p></p><p>What do you think about adding the "increase saving throw DC" factor? I'm inclined to think it is part of how a spell is balanced when being designed, and so you wouldn't be able to add it on at the end. But it seems an awful lot like overcoming spell resistance or an opposing caster level check. I'm not sure.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3067159, member: 141"] [b]Thoughts about backlash[/b] I was thinking that a good context for backlash would be when a caster has to improvise some aspect of a spell in an emergency situation. He's grappled, and has to cast the spell without somatic components, or in a magical silence and has to cast it without verbal components. Or the spell has a range of 75-ft. and he really wants to bespell an opponent 100 ft. away. Things like that; stuff that's kind of peripheral to the spell, not used to balance the spell, but which is sometimes important. And factors that could conceivably be added by sheer, desperate will. Here's the factors that to me seem like good candidates to be mitigated by backlash: [code][b]Spell Resistance and Caster Level[/b] Gain +1 bonus on caster level check to overcome spell resistance +1 Gain +1 on caster level check to beat foe's dispel effect +1 Gain +1 bonus on opposed caster level check +1 [b]Casting Time[/b] Quickened spell (limit 1 Quickened spell/round) +8 [b]Components[/b] No verbal component +2 No somatic component +2 [b]Range[/b] Change from personal to touch +4 Change range from touch to close (75 ft.) +8 Increase range by 100% +2[/code] An ad hoc modification would cost 2d6 damage per SP. If the spell was designed with a backlash factor in mind it would only cost 1d6 per SP. The total mitigation by backlash can't be more than 1 SP/level. I had a question about the "overcome specific resistance or immunity" factor. Do you need a different factor to overcome a [Fire] creature's immunity to fire than a devil's immunity to fire? How about a golem's immunity to magic? I was thinking of adding in this as a factor you could spontaneously add via backlash, but it seems like the kind of thing that would require careful research, not just increased effort. What do you think about adding the "increase saving throw DC" factor? I'm inclined to think it is part of how a spell is balanced when being designed, and so you wouldn't be able to add it on at the end. But it seems an awful lot like overcoming spell resistance or an opposing caster level check. I'm not sure. [/QUOTE]
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