Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 3068811" data-attributes="member: 4303"><p>Re: massive creation effects.</p><p></p><p>My original idea was to use aggregates. Here is a draft.</p><p></p><p><strong>AGGREGATE: REIFIED VISION</strong></p><p>Conjuration (Creation) [Closed]</p><p></p><p><strong>Subseeds:</strong> Conjure (B, 20), delude (S, 20), fortify (D, 14), foresee (D, 12), transform (D, 14)</p><p><strong>Spellcraft Prerequisite:</strong> 80 </p><p><strong>Components:</strong> V, S </p><p><strong>Casting Time:</strong> 1 minute; see text </p><p><strong>Range:</strong> 0 ft.</p><p><strong>Area: </strong>Up to twenty 30-ft. cubes (S)</p><p><strong>Duration:</strong> 40 hours, then instantaneous; see text</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No </p><p></p><p>The conjure seed (20), delude seed (20), transform seed (at 14), fortify seed (14) and foresee seed (12) may combine in an aggregate which allows the concrete manifestation of an illusion as visualized by the caster.</p><p></p><p>The caster may shape reality within the spell's area to conform with his or her will. Terrain may be modified, and structures created or removed to the extent of the caster's imagining: exacting detail with no craft check necessary is possible with a Reified Vision. The vision begins as a shadowy outline of the caster's wishes, which slowly gains substance and form. The area (twenty 30-ft. cubes or 540,000 cubic feet) is fully shapeable. A spell making use of a Reified Vision must be specify a particular result: a different vision requires the development of a separate spell.</p><p></p><p>• A Reified Vision has a special duration: over the course of forty hours, it slowly becomes more substantial, until it achieves concrete reality. </p><p></p><p>• A Reified Vision may not have its area shape modified – for example to a sphere or hemisphere – in order to allow subsequent area increases. Its area may otherwise be increased by using the normal factor: every additional group of twenty 30-ft. cubes increases the Spellcraft Prerequisite by +4.</p><p></p><p>• Other factors and mitigating factors may be applied as normal to a Reified Vision (for example, to increase its range). </p><p></p><p>• A Reified Vision which creates inherently valuable materials is limited in the same manner as the conjure seed: for each 2 (5?) gp in value created, the caster must spend 1 XP.</p><p></p><p>• A Reified Vision cannot trap or directly harm subjects within its area of effect when invoked, although it might displace them to the limit of its area.</p><p></p><p>• Whilst normal living vegetation (such as trees and flowers) can be conjured by a Reified Vision, animal life (or other life) is beyond the scope of its power: this also requires the use of the life seed (modified to a congruent area spell), and possibly other factors as determined by the GM.</p><p></p><p>Specific uses of a Reified Vision might include:</p><p></p><p>• Erect a Temple to Your Deity. (+20 for increasing the area by 500%). You conjure forth a temple compound covering three acres. The central worship place is a massive, vaulted dome over one hundred feet high and covering twenty thousand square feet. Other buildings, including chapels, a scriptorium, meditation chambers, courtyards, a kitchen, dormitories and so forth surround it. </p><p></p><p>• Conjure a Fortress. (+60 for increasing the area by 1500%). You create an edifice of black granite with steel gates, pierced by arrow slits and topped with a crenelated battlement. The main tower is one hundred feet in diameter at its base, and its buttressed walls are twenty feet thick; it tapers to a pinnacle fifty feet wide. Machiolations project at irregular intervals from the walls. The tower is five hundred feet high, and its thirty stories can comfortably house a small army: designate space within the tower as you see fit. The tower is perched on a one-hundred foot high outcrop of rock, which can only be reached by a narrow bridge thirty fathoms long. A barbican of similar design guards the far end of the bridge. </p><p></p><p>• Raise a Small Town from the Ground. (+140 for increasing the area by 3500%). You create a small town, with a marketplace, inn, taverns, workshops, wells, a guildhouse and six hundred private residences: any individual building may be up to three stories high. The town covers some fifteen acres, and is surrounded by a curtain wall fifteen feet thick and twenty feet high above a ten-foot ditch. The town has cobbled streets, two fortified gates, and a well-developed sewage system. </p><p></p><p>• Demonstrate Your Ego and Authority. Erect a three-hundred foot high statue of yourself. Cover it in gold leaf for an extra 500 XP.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3068811, member: 4303"] Re: massive creation effects. My original idea was to use aggregates. Here is a draft. [B]AGGREGATE: REIFIED VISION[/B] Conjuration (Creation) [Closed] [B]Subseeds:[/B] Conjure (B, 20), delude (S, 20), fortify (D, 14), foresee (D, 12), transform (D, 14) [B]Spellcraft Prerequisite:[/B] 80 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 minute; see text [B]Range:[/B] 0 ft. [B]Area: [/B]Up to twenty 30-ft. cubes (S) [B]Duration:[/B] 40 hours, then instantaneous; see text [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No The conjure seed (20), delude seed (20), transform seed (at 14), fortify seed (14) and foresee seed (12) may combine in an aggregate which allows the concrete manifestation of an illusion as visualized by the caster. The caster may shape reality within the spell's area to conform with his or her will. Terrain may be modified, and structures created or removed to the extent of the caster's imagining: exacting detail with no craft check necessary is possible with a Reified Vision. The vision begins as a shadowy outline of the caster's wishes, which slowly gains substance and form. The area (twenty 30-ft. cubes or 540,000 cubic feet) is fully shapeable. A spell making use of a Reified Vision must be specify a particular result: a different vision requires the development of a separate spell. • A Reified Vision has a special duration: over the course of forty hours, it slowly becomes more substantial, until it achieves concrete reality. • A Reified Vision may not have its area shape modified – for example to a sphere or hemisphere – in order to allow subsequent area increases. Its area may otherwise be increased by using the normal factor: every additional group of twenty 30-ft. cubes increases the Spellcraft Prerequisite by +4. • Other factors and mitigating factors may be applied as normal to a Reified Vision (for example, to increase its range). • A Reified Vision which creates inherently valuable materials is limited in the same manner as the conjure seed: for each 2 (5?) gp in value created, the caster must spend 1 XP. • A Reified Vision cannot trap or directly harm subjects within its area of effect when invoked, although it might displace them to the limit of its area. • Whilst normal living vegetation (such as trees and flowers) can be conjured by a Reified Vision, animal life (or other life) is beyond the scope of its power: this also requires the use of the life seed (modified to a congruent area spell), and possibly other factors as determined by the GM. Specific uses of a Reified Vision might include: • Erect a Temple to Your Deity. (+20 for increasing the area by 500%). You conjure forth a temple compound covering three acres. The central worship place is a massive, vaulted dome over one hundred feet high and covering twenty thousand square feet. Other buildings, including chapels, a scriptorium, meditation chambers, courtyards, a kitchen, dormitories and so forth surround it. • Conjure a Fortress. (+60 for increasing the area by 1500%). You create an edifice of black granite with steel gates, pierced by arrow slits and topped with a crenelated battlement. The main tower is one hundred feet in diameter at its base, and its buttressed walls are twenty feet thick; it tapers to a pinnacle fifty feet wide. Machiolations project at irregular intervals from the walls. The tower is five hundred feet high, and its thirty stories can comfortably house a small army: designate space within the tower as you see fit. The tower is perched on a one-hundred foot high outcrop of rock, which can only be reached by a narrow bridge thirty fathoms long. A barbican of similar design guards the far end of the bridge. • Raise a Small Town from the Ground. (+140 for increasing the area by 3500%). You create a small town, with a marketplace, inn, taverns, workshops, wells, a guildhouse and six hundred private residences: any individual building may be up to three stories high. The town covers some fifteen acres, and is surrounded by a curtain wall fifteen feet thick and twenty feet high above a ten-foot ditch. The town has cobbled streets, two fortified gates, and a well-developed sewage system. • Demonstrate Your Ego and Authority. Erect a three-hundred foot high statue of yourself. Cover it in gold leaf for an extra 500 XP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Epic Magic Big Thread
Top