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<blockquote data-quote="Sepulchrave II" data-source="post: 3069282" data-attributes="member: 4303"><p><strong>More Thoughts About Mitigation</strong></p><p></p><p>I've been thinking about the natural sympathy between some kinds of mitigating factors and certain seeds - e.g. <em>destroy</em> with backlash etc., and wondering whether a kind of normal value vs. reduced value might be in order; i.e. <em>destroy</em> would receive the full benefit from backlash, but only half the benefit from (say) ritual mitigation - in the unlikely event that you found yourself with an hour free to <em>disintegrate</em> someone. This would be a simple mechanism, which would only necessitate a minor tweak or two to seed descriptions <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> . The entry would be "Preferred Mitigation." Some seeds might have two or three preferred mitigating factors. Weak seeds (<em>contact, foresee</em>) could have the entry (<strong>Preferred Mitigation:</strong> any).</p><p></p><p>Backlash</p><p>Rituals</p><p>Extended casting time</p><p>Power Components</p><p>XP Burn</p><p></p><p>If the Preferred Mitigation for the <em>call</em> seed was (say) Rituals, a spell incorporating other mitigating factors would still be possible - albeit at reduced efficiency. Power components would be half as effective, you'd need to sustain twice as much backlash at the climax of the rite etc.</p><p></p><p>I wonder if power components should be the preferred mitigating factor for the <em>fortify</em> seed. Kind of makes sense. It might look like this:</p><p></p><p><strong>Afflict:</strong> Any</p><p><strong>Animate:</strong> Any</p><p><strong>Animate Dead:</strong> Power Component, XP burn</p><p><strong>Awaken:</strong> Any</p><p><strong>Banish:</strong> Power Component</p><p><strong>Call:</strong> Ritual</p><p><strong>Compel:</strong> XP burn</p><p><strong>Conceal:</strong> Any</p><p><strong>Conjure:</strong> Any</p><p><strong>Contact:</strong> Any</p><p><strong>Delude:</strong> Any</p><p><strong>Destroy:</strong> Backlash</p><p><strong>Dispel:</strong></p><p><strong>Energy:</strong> Backlash</p><p><strong>Force:</strong> Any</p><p><strong>Foresee:</strong> Any</p><p><strong>Fortify (Creature):</strong> Power Component</p><p><strong>Fortify (Object):</strong> Power Component</p><p><strong>Harrow:</strong> XP Burn, Backlash</p><p><strong>Heal:</strong> Ritual, XP Burn, Extended Casting</p><p><strong>Life:</strong> Ritual, XP Burn, Extended Casting</p><p><strong>Polymorph:</strong> Power Component</p><p><strong>Reflect:</strong> Power Component</p><p><strong>Reveal:</strong> Any</p><p><strong>Slay:</strong> XP Burn, Backlash</p><p><strong>Summon:</strong> Power Component, XP burn</p><p><strong>Time:</strong> ?</p><p><strong>Transform:</strong> ?</p><p><strong>Transport:</strong> Any</p><p><strong>Ward:</strong> Power Component, Extended Casting</p><p><strong>Weather:</strong> Any</p><p></p><p>As I threw this together in about six minutes, I expect there are lots of holes.</p><p></p><p>Edit: I think artifacts should always retain their full value - after all, they're artifacts.</p><p></p><p>Edit: (Random Thought): <em>Afflict</em> is still kind of wimpy, isn't it? Maybe <em>greater bestow curse</em> would make a better root.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3069282, member: 4303"] [B]More Thoughts About Mitigation[/B] I've been thinking about the natural sympathy between some kinds of mitigating factors and certain seeds - e.g. [I]destroy[/I] with backlash etc., and wondering whether a kind of normal value vs. reduced value might be in order; i.e. [I]destroy[/I] would receive the full benefit from backlash, but only half the benefit from (say) ritual mitigation - in the unlikely event that you found yourself with an hour free to [I]disintegrate[/I] someone. This would be a simple mechanism, which would only necessitate a minor tweak or two to seed descriptions :uhoh: . The entry would be "Preferred Mitigation." Some seeds might have two or three preferred mitigating factors. Weak seeds ([I]contact, foresee[/I]) could have the entry ([B]Preferred Mitigation:[/B] any). Backlash Rituals Extended casting time Power Components XP Burn If the Preferred Mitigation for the [I]call[/I] seed was (say) Rituals, a spell incorporating other mitigating factors would still be possible - albeit at reduced efficiency. Power components would be half as effective, you'd need to sustain twice as much backlash at the climax of the rite etc. I wonder if power components should be the preferred mitigating factor for the [I]fortify[/I] seed. Kind of makes sense. It might look like this: [B]Afflict:[/B] Any [B]Animate:[/B] Any [B]Animate Dead:[/B] Power Component, XP burn [B]Awaken:[/B] Any [B]Banish:[/B] Power Component [B]Call:[/B] Ritual [B]Compel:[/B] XP burn [B]Conceal:[/B] Any [B]Conjure:[/B] Any [B]Contact:[/B] Any [B]Delude:[/B] Any [B]Destroy:[/B] Backlash [B]Dispel:[/B] [B]Energy:[/B] Backlash [B]Force:[/B] Any [B]Foresee:[/B] Any [B]Fortify (Creature):[/B] Power Component [B]Fortify (Object):[/B] Power Component [B]Harrow:[/B] XP Burn, Backlash [B]Heal:[/B] Ritual, XP Burn, Extended Casting [B]Life:[/B] Ritual, XP Burn, Extended Casting [B]Polymorph:[/B] Power Component [B]Reflect:[/B] Power Component [B]Reveal:[/B] Any [B]Slay:[/B] XP Burn, Backlash [B]Summon:[/B] Power Component, XP burn [B]Time:[/B] ? [B]Transform:[/B] ? [B]Transport:[/B] Any [B]Ward:[/B] Power Component, Extended Casting [B]Weather:[/B] Any As I threw this together in about six minutes, I expect there are lots of holes. Edit: I think artifacts should always retain their full value - after all, they're artifacts. Edit: (Random Thought): [I]Afflict[/I] is still kind of wimpy, isn't it? Maybe [I]greater bestow curse[/I] would make a better root. [/QUOTE]
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