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<blockquote data-quote="Sepulchrave II" data-source="post: 3070288" data-attributes="member: 4303"><p>Thinking about deafness/blindness. Man, that's a nasty spell. 2nd level. 300 ft. V only. Permanent. Technically, even at SP 8 touch range you should be able to do a lot more: touch attack to 300 ft. targeted is +14 factors, somatic is +2.</p><p></p><p>Say we double the original factor (+8 per sense afflicted), you could still render someone blind, deaf <em>and</em> incapable of smell at SP8 touch with V and S components. Too much?</p><p></p><p>Edit - using range factors to this extent to extrapolate new SPs is problematic, and skews any sense of proportion. I think we need to reconsider factors for range (amongst other things!).</p><p></p><p>1) Touch to 75ft. ray at +4 is derived from Reach Spell (CD, p.75). I suppose it should stay.</p><p></p><p>2) +4 SP toggle for ranged touch <-> targeted is a holdover from the ELH, and might be better reduced to +2; although IME ranged touch attacks <em>always</em> hit at these levels, and the caster will gladly snatch a penalty to the opponent's saving throw.</p><p></p><p>3) Increase range by 100% at +2 is derived from Enlarge Spell. I'd like an additional factor which simply moves you up the tree; 75 ft. -> 300 ft. -> 1200 ft. I think this should be +4 - there will still be instances where it is beneficial for a spell to utilise a single doubling of range. And I think a metamagic feat which increases the range from medium to long at +2 spell levels (presumably w/ Enlarge Spell as a prereq) would be perfectly reasonable, even underpowered.</p><p></p><p>My feeling is that when range increases are converted to range decreases with a mitigating factor, they should receive half of the benefit - i.e. to reduce a seed with a range of 1200 ft. to 300 ft. would net you -2 on the SP. </p><p></p><p>I'm still thinking -4 is too steep as a mitigating factor for duration reduction. Actually, no. [Compel] needs some kind of limiting clause, and that irks me - this is my only real obstacle: I absolutely love the idea of a cheap, effective, swift action 1-round <em>mage armor</em> as an epic spell. But I don't want to reduce the duration of [compel] (say by extending the range); nor do I want to exclude it from having its duration reduced. Nor do I want to change the root spell to something like <em>suggestion</em>, and have a bunch of subseeds based on <em>dominate person</em> and <em>dominate monster</em>.</p><p></p><p>That said, I think the real problem is that the root spell is 9th level - these are precariously balanced, by any standards. Meh.</p><p></p><p>Edit: it occurs to me that if the same pattern holds true for duration increases as it does for range increases, a factor which increases the duration by one category should be at +8 if it mitigates at -4. This actually feels about right - increasing duration generally affords much more utility than increasing range: +4 levels of metamagic to change a 20 minute spell to a 20 hour spell. I wouldn't allow this as a factor - for obvious reasons (the 'F' word again) - but as a 'virtual factor' it might be worth considering when retooling seeds.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3070288, member: 4303"] Thinking about deafness/blindness. Man, that's a nasty spell. 2nd level. 300 ft. V only. Permanent. Technically, even at SP 8 touch range you should be able to do a lot more: touch attack to 300 ft. targeted is +14 factors, somatic is +2. Say we double the original factor (+8 per sense afflicted), you could still render someone blind, deaf [I]and[/I] incapable of smell at SP8 touch with V and S components. Too much? Edit - using range factors to this extent to extrapolate new SPs is problematic, and skews any sense of proportion. I think we need to reconsider factors for range (amongst other things!). 1) Touch to 75ft. ray at +4 is derived from Reach Spell (CD, p.75). I suppose it should stay. 2) +4 SP toggle for ranged touch <-> targeted is a holdover from the ELH, and might be better reduced to +2; although IME ranged touch attacks [I]always[/I] hit at these levels, and the caster will gladly snatch a penalty to the opponent's saving throw. 3) Increase range by 100% at +2 is derived from Enlarge Spell. I'd like an additional factor which simply moves you up the tree; 75 ft. -> 300 ft. -> 1200 ft. I think this should be +4 - there will still be instances where it is beneficial for a spell to utilise a single doubling of range. And I think a metamagic feat which increases the range from medium to long at +2 spell levels (presumably w/ Enlarge Spell as a prereq) would be perfectly reasonable, even underpowered. My feeling is that when range increases are converted to range decreases with a mitigating factor, they should receive half of the benefit - i.e. to reduce a seed with a range of 1200 ft. to 300 ft. would net you -2 on the SP. I'm still thinking -4 is too steep as a mitigating factor for duration reduction. Actually, no. [Compel] needs some kind of limiting clause, and that irks me - this is my only real obstacle: I absolutely love the idea of a cheap, effective, swift action 1-round [I]mage armor[/I] as an epic spell. But I don't want to reduce the duration of [compel] (say by extending the range); nor do I want to exclude it from having its duration reduced. Nor do I want to change the root spell to something like [I]suggestion[/I], and have a bunch of subseeds based on [I]dominate person[/I] and [I]dominate monster[/I]. That said, I think the real problem is that the root spell is 9th level - these are precariously balanced, by any standards. Meh. Edit: it occurs to me that if the same pattern holds true for duration increases as it does for range increases, a factor which increases the duration by one category should be at +8 if it mitigates at -4. This actually feels about right - increasing duration generally affords much more utility than increasing range: +4 levels of metamagic to change a 20 minute spell to a 20 hour spell. I wouldn't allow this as a factor - for obvious reasons (the 'F' word again) - but as a 'virtual factor' it might be worth considering when retooling seeds. [/QUOTE]
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