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<blockquote data-quote="Cheiromancer" data-source="post: 3072933" data-attributes="member: 141"><p>Ah, that makes more sense!</p><p></p><p>Let's pretend <em>psionic dominate</em> is a 4th level spell without components. Add full-factors to increase possible targets (+4), duration (+4) and +5 save DC (+10). Total is +18; halve according to the himafaf rule, and the result is an 13th level spell, identical in every way to the 9th level <em>dominate monster</em> except for the range (medium instead of close) and the absence of components. A still (+1 level), silent (+1 level) <em>dominate monster</em> with range bumped up one step (+2 levels) would also be 13th level. In other words, you don't get a different result from <em>psionic dominate</em> than you would with <em>dominate monster</em></p><p></p><p>The only thing you might want to do is maybe modify the Spellcraft Prerequisite of [compel] to reflect the 1 round casting time of the base seed- if you do, it would be 24 instead of 22. </p><p></p><p>On the other hand, suppose you took <em>psionic dominate</em>, increased its targets and duration by himafaf values of +2 and +2, but offset it with reduced range (-2) and two additional components (-2). This would yield a 4th level base spell; USP 12, or USP 14 after accounting for the casting time. Seems suspiciously low to me; I suspect that psionics weren't meant to be mitigated by adding verbal and somatic components; the duration factors (going from concentration to 1 day/level for only +4?) also seem underpriced.</p><p></p><p>Regarding the proposed -4 factor for reduced duration:</p><p>20 days-->20 hours-->200 minutes-->20 minutes-->20 rounds-->1 round (or maybe 2) is 5 steps. If reduced duration was not a preferred mitigation for [compel], then each reduction would be worth -2, or -10 total, exactly enough to balance the +10 for "a suicidal or outright unreasonable" command. It also makes a spell that compares nicely with [slay]; instead of a SP of 18 to kill an opponent outright, you have a SP of 24 which makes them commit suicide (or do something else equally disastrous). The increased flexibility in exactly which outrageous action they'll do would be worth about a +6 SP; it's also balanced a bit by the fact that they might survive the coup-de-grace on themselves (or that someone else will interfere with the auto-coup-de-grace and prevent it from working).</p><p></p><p>Spells that are safe for use at long periods might have their durations increased by one or more steps- if players wish to use the reduced duration mitigating factor, they could do so. A few seeds where reduced duration is problematic (like [compel]) could have indicators that reduced duration is not a preferred mitigation, and so each step only reduces the SP by -2. I'd say the default would be that reduced duration is a preferred mitigation. Just note the few exceptions.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3072933, member: 141"] Ah, that makes more sense! Let's pretend [i]psionic dominate[/i] is a 4th level spell without components. Add full-factors to increase possible targets (+4), duration (+4) and +5 save DC (+10). Total is +18; halve according to the himafaf rule, and the result is an 13th level spell, identical in every way to the 9th level [i]dominate monster[/i] except for the range (medium instead of close) and the absence of components. A still (+1 level), silent (+1 level) [i]dominate monster[/i] with range bumped up one step (+2 levels) would also be 13th level. In other words, you don't get a different result from [i]psionic dominate[/i] than you would with [i]dominate monster[/i] The only thing you might want to do is maybe modify the Spellcraft Prerequisite of [compel] to reflect the 1 round casting time of the base seed- if you do, it would be 24 instead of 22. On the other hand, suppose you took [i]psionic dominate[/i], increased its targets and duration by himafaf values of +2 and +2, but offset it with reduced range (-2) and two additional components (-2). This would yield a 4th level base spell; USP 12, or USP 14 after accounting for the casting time. Seems suspiciously low to me; I suspect that psionics weren't meant to be mitigated by adding verbal and somatic components; the duration factors (going from concentration to 1 day/level for only +4?) also seem underpriced. Regarding the proposed -4 factor for reduced duration: 20 days-->20 hours-->200 minutes-->20 minutes-->20 rounds-->1 round (or maybe 2) is 5 steps. If reduced duration was not a preferred mitigation for [compel], then each reduction would be worth -2, or -10 total, exactly enough to balance the +10 for "a suicidal or outright unreasonable" command. It also makes a spell that compares nicely with [slay]; instead of a SP of 18 to kill an opponent outright, you have a SP of 24 which makes them commit suicide (or do something else equally disastrous). The increased flexibility in exactly which outrageous action they'll do would be worth about a +6 SP; it's also balanced a bit by the fact that they might survive the coup-de-grace on themselves (or that someone else will interfere with the auto-coup-de-grace and prevent it from working). Spells that are safe for use at long periods might have their durations increased by one or more steps- if players wish to use the reduced duration mitigating factor, they could do so. A few seeds where reduced duration is problematic (like [compel]) could have indicators that reduced duration is not a preferred mitigation, and so each step only reduces the SP by -2. I'd say the default would be that reduced duration is a preferred mitigation. Just note the few exceptions. [/QUOTE]
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