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<blockquote data-quote="Michael Silverbane" data-source="post: 3078474" data-attributes="member: 38016"><p>There are a couple of variant epic spellcasting systems out there that use the spell slots granted by Improved Spellcasting Capacity for epic spellcasting.</p><p></p><p>One, by Fearno and Mercurio of the Dicefreaks community, doesn't use epic spell seeds, but instead uses the normal 1-9th level spells as the base for building epic spells, and adds the factors and mitigation on top of those. This makes for a huge base from which to create your epic spells... which is good... but it leaves out the kind of specialization that you can get with the seeds, vis a vis the epic spellcasting feats that have been introduced in this thread, which I really dig.</p><p></p><p>Another, by Kerrick uses seeds, much like those found here and in the ELH, but alters the factors and mitigating factors into a straight up + or - spell level conversion. This system, I think, remains the closest to that found in the ELH, while using spell levels, but lacks granularity.</p><p></p><p>You might want to try to hunt down those systems (and others) to perhaps mine for ideas or whatnot.</p><p></p><p>Anyway, I just wanted to let you know that I dig the discussion and thoguht that has gone into this thread and am anxious to see what comes out of it.</p><p></p><p>Later</p><p>silver</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 3078474, member: 38016"] There are a couple of variant epic spellcasting systems out there that use the spell slots granted by Improved Spellcasting Capacity for epic spellcasting. One, by Fearno and Mercurio of the Dicefreaks community, doesn't use epic spell seeds, but instead uses the normal 1-9th level spells as the base for building epic spells, and adds the factors and mitigation on top of those. This makes for a huge base from which to create your epic spells... which is good... but it leaves out the kind of specialization that you can get with the seeds, vis a vis the epic spellcasting feats that have been introduced in this thread, which I really dig. Another, by Kerrick uses seeds, much like those found here and in the ELH, but alters the factors and mitigating factors into a straight up + or - spell level conversion. This system, I think, remains the closest to that found in the ELH, while using spell levels, but lacks granularity. You might want to try to hunt down those systems (and others) to perhaps mine for ideas or whatnot. Anyway, I just wanted to let you know that I dig the discussion and thoguht that has gone into this thread and am anxious to see what comes out of it. Later silver [/QUOTE]
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