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<blockquote data-quote="Greybar" data-source="post: 3078508" data-attributes="member: 4938"><p>Okay, for fun I took a quick stab at an epic spell that replicates that mysterious and unspoken process by which one becomes a lich.</p><p></p><p><strong><em>Ascend to Lichdom</em></strong> (Necromancy, Evil)</p><p><strong>Seed:</strong> Animate Dead</p><p><strong>Spellcraft Prerequisite:</strong> 26</p><p><strong>Components:</strong> V,S,M</p><p><strong>Casting Time:</strong> 1 day</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> Self</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This is for a Necromancer 21, who will be CR25 once he's a lich. The concept being that a mere day-long ritual ends with the caster bringing himself to the knife-point of death, and then rising as a lich. I do handwave the part about whether the spell can complete if he dies, and whether he'll actually only be CR24 because of the level loss. I do charge him +20SP to make it contingent on death, which seems to be a reasonable way to do it. This uses the modified Animate Dead seed discussed early on. Bringing the SP back to 26 was mostly out of cuteness, since we can hope this would-be-lich has a Spellcraft check of +30 or so. It does present the oddity that it would be easier to turn your friend into a lich than to turn yourself into a lich.</p><p></p><p>Base Spellcraft Prerequite 26 gives CR12</p><p>Add 13CRs for +26 (BSP52)</p><p>Contingency (upon death) +20 (BSP72)</p><p></p><p>Casting Time: 1 day (Mitigation -20)</p><p>Area of Specialization (Mitigation -5)</p><p>Backlash (Equal to Con-1, 12pts) (Mitigation -12)</p><p>Range (Touch -> Personal) (Mitigation -2)</p><p>Power Components 35,000gp (Mitigation -7)</p><p>Total Mitigation: -46</p><p></p><p>Final Spellcraft: 26</p><p></p><p>Now, using the 6+SP/6 rule, this would be level 11. Getting it down to level 10 would be pretty easy, since that's just another -2 mitigation. As weird as that might all be, I'm pretty happy with it, since the book merely talks about being able to be a lich at level 17, which would imply a level 9 spell.</p></blockquote><p></p>
[QUOTE="Greybar, post: 3078508, member: 4938"] Okay, for fun I took a quick stab at an epic spell that replicates that mysterious and unspoken process by which one becomes a lich. [B][I]Ascend to Lichdom[/I][/B] (Necromancy, Evil) [B]Seed:[/B] Animate Dead [B]Spellcraft Prerequisite:[/B] 26 [B]Components:[/B] V,S,M [B]Casting Time:[/B] 1 day [B]Range:[/B] Personal [B]Target:[/B] Self [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No This is for a Necromancer 21, who will be CR25 once he's a lich. The concept being that a mere day-long ritual ends with the caster bringing himself to the knife-point of death, and then rising as a lich. I do handwave the part about whether the spell can complete if he dies, and whether he'll actually only be CR24 because of the level loss. I do charge him +20SP to make it contingent on death, which seems to be a reasonable way to do it. This uses the modified Animate Dead seed discussed early on. Bringing the SP back to 26 was mostly out of cuteness, since we can hope this would-be-lich has a Spellcraft check of +30 or so. It does present the oddity that it would be easier to turn your friend into a lich than to turn yourself into a lich. Base Spellcraft Prerequite 26 gives CR12 Add 13CRs for +26 (BSP52) Contingency (upon death) +20 (BSP72) Casting Time: 1 day (Mitigation -20) Area of Specialization (Mitigation -5) Backlash (Equal to Con-1, 12pts) (Mitigation -12) Range (Touch -> Personal) (Mitigation -2) Power Components 35,000gp (Mitigation -7) Total Mitigation: -46 Final Spellcraft: 26 Now, using the 6+SP/6 rule, this would be level 11. Getting it down to level 10 would be pretty easy, since that's just another -2 mitigation. As weird as that might all be, I'm pretty happy with it, since the book merely talks about being able to be a lich at level 17, which would imply a level 9 spell. [/QUOTE]
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