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<blockquote data-quote="Sepulchrave II" data-source="post: 3083739" data-attributes="member: 4303"><p>I like U_K's feats a lot - the varous iterations of Automatic xxx Spell have been bothering me for ages, and it would be nice to dump them. Subsuming Multispell into a more generic feat is also attractive.</p><p></p><p>I'm sceptical about them being (Su) effects, and would be interested in seeing the rationale.</p><p></p><p>I'd be comfortable eliminating ISC; I'm not necessarily working on the assumption of conventional slots being used to power epic magic - I'm kind of attached to the idea that Epic Spellcasting should be qualitatively different, anyway. There seems to be too much of a requirement of a level of objective parity for spells of - say - 15th level: I don't know if two spells (one highly mitigated, the other not) would necessarily be digestible if their effects were wildly disproportionate in power. This is more of an aesthetic objection than anything else - I recognize that mitigation is already implicit in some nonepic spells. But the extremes which would be possible under an epic magic system - even a tightly regulated one - might stretch it too far.</p><p></p><p>I also like the idea of retaining Epic Spellcasting as a specific feat, as it serves to distinguish those who practice it: thematically, I've always enjoyed the notion of it being reserved for <em>those initiated into a mystery</em>. I like the idea that sometimes the fruits of this mystery take a long time to mature, as well - although obviously not as long, and in such unbalanced, haphazrard manner as the ELH system. Somehow - irrational as it might seem - I feel that reducing epic magic to a levelled system which uses slots is doing it a disservice; like trying to contain the numinous within bounded language. It's <em>transvalent</em> IMC. I know that the rules that we are considering are <em>not</em> my campaign, but it's impossible for me to not be informed and influenced by it to some degree.</p><p></p><p>One thing we haven't considered yet is epic PrCs who would require Epic Spellcasting as a prerequisite feat. A prerequisite of "able to cast 11th level divine spells" just isn't the same. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I dunno. I guess it's just because <em>it's epic spellcasting</em>. It should send a shiver down your spine, and make you go 'wow.' It's paradigmatically different from regular magic. A caster can still dip into it, or devote a great part of his energies to it.</p><p></p><p>Apparently, I feel more stongly about this than I thought <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Anyway, wrt. the feat itself - and the issues which surround overspecialization - there are a number of possible fixes, none of which seem particularly 'natural' in the pattern of feats in general. I'm conflicted about this, because it would be relatively simple to add a caveat something like this: </p><p></p><p>[Epic Magic] Feats: A character can only possess one feat with the [Epic Magic] tag for every three ranks in Spellcraft which he or she possesses above 21 ranks.</p><p></p><p>But now I'm wondering if we <em>do</em> admit Automatic Metamagic Capacity and Metamagic Freedom, whether such a stipulation would become redundant. These feats are flexible, attractive but possibly unbalanced - I'd have to play around a bit with them to determine that. I'm guessing, in fact, that the (Su) type is more of a balancing tool than anything else.</p><p></p><p>Say we eliminate all restrictions on [Epic Magic] feats - they can be taken at any time. If we admit AMC into the fold, by 28th-level (with five doses of AMC) a conventional wizard can be freely empowering and maximizing every spell of 9th-level or less; or freely quickening and enlarging every spell of 9th-level or less. This is spontaneous metamagic. It's almost as though removing the restrictions on [Epic Magic] feats becomes necessary; a chance of specialization to counterpoise the massive utility offered by U_K's feats.</p><p></p><p>I'm concerned that this feat (AMC) might be overpowered - I'm also aware that other people have doubtless shared this feeling. I'd be interested in seeing U_K's refutation of their objections, but there are too many threads to trawl through.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3083739, member: 4303"] I like U_K's feats a lot - the varous iterations of Automatic xxx Spell have been bothering me for ages, and it would be nice to dump them. Subsuming Multispell into a more generic feat is also attractive. I'm sceptical about them being (Su) effects, and would be interested in seeing the rationale. I'd be comfortable eliminating ISC; I'm not necessarily working on the assumption of conventional slots being used to power epic magic - I'm kind of attached to the idea that Epic Spellcasting should be qualitatively different, anyway. There seems to be too much of a requirement of a level of objective parity for spells of - say - 15th level: I don't know if two spells (one highly mitigated, the other not) would necessarily be digestible if their effects were wildly disproportionate in power. This is more of an aesthetic objection than anything else - I recognize that mitigation is already implicit in some nonepic spells. But the extremes which would be possible under an epic magic system - even a tightly regulated one - might stretch it too far. I also like the idea of retaining Epic Spellcasting as a specific feat, as it serves to distinguish those who practice it: thematically, I've always enjoyed the notion of it being reserved for [I]those initiated into a mystery[/I]. I like the idea that sometimes the fruits of this mystery take a long time to mature, as well - although obviously not as long, and in such unbalanced, haphazrard manner as the ELH system. Somehow - irrational as it might seem - I feel that reducing epic magic to a levelled system which uses slots is doing it a disservice; like trying to contain the numinous within bounded language. It's [I]transvalent[/I] IMC. I know that the rules that we are considering are [I]not[/I] my campaign, but it's impossible for me to not be informed and influenced by it to some degree. One thing we haven't considered yet is epic PrCs who would require Epic Spellcasting as a prerequisite feat. A prerequisite of "able to cast 11th level divine spells" just isn't the same. :p I dunno. I guess it's just because [I]it's epic spellcasting[/I]. It should send a shiver down your spine, and make you go 'wow.' It's paradigmatically different from regular magic. A caster can still dip into it, or devote a great part of his energies to it. Apparently, I feel more stongly about this than I thought :) Anyway, wrt. the feat itself - and the issues which surround overspecialization - there are a number of possible fixes, none of which seem particularly 'natural' in the pattern of feats in general. I'm conflicted about this, because it would be relatively simple to add a caveat something like this: [Epic Magic] Feats: A character can only possess one feat with the [Epic Magic] tag for every three ranks in Spellcraft which he or she possesses above 21 ranks. But now I'm wondering if we [I]do[/I] admit Automatic Metamagic Capacity and Metamagic Freedom, whether such a stipulation would become redundant. These feats are flexible, attractive but possibly unbalanced - I'd have to play around a bit with them to determine that. I'm guessing, in fact, that the (Su) type is more of a balancing tool than anything else. Say we eliminate all restrictions on [Epic Magic] feats - they can be taken at any time. If we admit AMC into the fold, by 28th-level (with five doses of AMC) a conventional wizard can be freely empowering and maximizing every spell of 9th-level or less; or freely quickening and enlarging every spell of 9th-level or less. This is spontaneous metamagic. It's almost as though removing the restrictions on [Epic Magic] feats becomes necessary; a chance of specialization to counterpoise the massive utility offered by U_K's feats. I'm concerned that this feat (AMC) might be overpowered - I'm also aware that other people have doubtless shared this feeling. I'd be interested in seeing U_K's refutation of their objections, but there are too many threads to trawl through. [/QUOTE]
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