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<blockquote data-quote="Cheiromancer" data-source="post: 3084840" data-attributes="member: 141"><p><em>Flame strike</em> appears to have been designed at a time when wizards were the ones with effective damaging spells; it seems to have been nerfed a little. Though druids get it as a 4th level spell. For analyzing spells I use full metamagic levels, including heighten, then convert to SP by doubling, and finally treat 1 (real) spell level as 6 SP.</p><p></p><p>So <em>fireball</em> + half-enhanced (+2 levels) + heightened (+2 levels) + reduced range (-1 level) + half divine damage (+X/2) = <em>flamestrike</em>. Two levels at 6 SP/level is 12. 3 + X/2 levels = 12 means X = 18 SP. Which is way too high if typeless damage is +10 SP.</p><p></p><p>If <em>flamestrike</em> were 4th level (as it is for druids), then divine damage would be +6 SP, which is possible, but seems a little low. So between +6 and +18. Kinda a wide margin of error. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[edit] Screwed up the math; 3 + X/2 levels is 6 + X SP = 12, so X = 6. That's for the cleric.</p><p>For the druid, there is less heightening, so 2 + X/2 level is 4 + X SP = 6, or X = 2. And that's too low. +6 SP looks good, but I'm inclined to agree that +8 SP for true typeless damage is enough. [/edit]</p><p></p><p>Are there any special rules or restrictions on divine damage, or is it just a nice name for typeless? If it is effectively typeless, then make it +10.</p><p></p><p><em>Fire storm</em> has a 1 round casting time, but instantaneous duration.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3084840, member: 141"] [i]Flame strike[/i] appears to have been designed at a time when wizards were the ones with effective damaging spells; it seems to have been nerfed a little. Though druids get it as a 4th level spell. For analyzing spells I use full metamagic levels, including heighten, then convert to SP by doubling, and finally treat 1 (real) spell level as 6 SP. So [i]fireball[/i] + half-enhanced (+2 levels) + heightened (+2 levels) + reduced range (-1 level) + half divine damage (+X/2) = [i]flamestrike[/i]. Two levels at 6 SP/level is 12. 3 + X/2 levels = 12 means X = 18 SP. Which is way too high if typeless damage is +10 SP. If [i]flamestrike[/i] were 4th level (as it is for druids), then divine damage would be +6 SP, which is possible, but seems a little low. So between +6 and +18. Kinda a wide margin of error. :) [edit] Screwed up the math; 3 + X/2 levels is 6 + X SP = 12, so X = 6. That's for the cleric. For the druid, there is less heightening, so 2 + X/2 level is 4 + X SP = 6, or X = 2. And that's too low. +6 SP looks good, but I'm inclined to agree that +8 SP for true typeless damage is enough. [/edit] Are there any special rules or restrictions on divine damage, or is it just a nice name for typeless? If it is effectively typeless, then make it +10. [i]Fire storm[/i] has a 1 round casting time, but instantaneous duration. [/QUOTE]
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