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<blockquote data-quote="Sepulchrave II" data-source="post: 3086979" data-attributes="member: 4303"><p><strong>Concerns Regarding Corrupt/Consecrate Spell</strong></p><p></p><p>Each of these feats grants an alignment descriptor to a spell and converts half of the damage to divine damage. Metamagic level adjustment is +1. There is an alignment restriction, but no arcane prohibition. They're noncore, but its hard to shake them.</p><p></p><p>This is a problem - it makes divine damage cheap. Admittedly, there is no provision for changing *all* damage to divine damage: assuming a target creature is immune to the elemental component, this could be achieved by doubly empowering it and then corrupting/consecrating it for a total of +5 metamagic levels.</p><p></p><p>Furthermore, how would Metamagic Freedom interact with Consecrate Spell? If you applied Consecrate Spell twice to a spell, would the 'other half' of the damage become divine as well? Half of the remaining non-divine damage?</p><p></p><p>We have:</p><ul> <li data-xf-list-type="ul">Sonic - effectively typeless against many targets. Affects objects regardless of hardness. Blocked by <em>silence</em>.</li> <li data-xf-list-type="ul">Slashing/piercing/bludgeoning - effectively typeless against the vast majority of targets.</li> <li data-xf-list-type="ul">Force - effectively typeless against the vast majority of targets. Affects incorporeal targets. No effect on objects.</li> <li data-xf-list-type="ul">Divine - effectively typeless, barring circumstances which we contrive.</li> <li data-xf-list-type="ul">Typeless - really typeless.</li> </ul><p></p><p>I'm wondering it we're rating typeless damage too high. If we rate true typeless at +8SP, sonic at +4 and the others at +6 we might be closer to the mark. Should acid be +2?</p><p></p><p>+10 for typeless damage is based in part upon the metamagic analysis of <em>horrid wilting</em>, but <em>horrid wilting</em> is not indiscriminate - the caster chooses which targets are subject to it within the prescribed area.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3086979, member: 4303"] [b]Concerns Regarding Corrupt/Consecrate Spell[/b] Each of these feats grants an alignment descriptor to a spell and converts half of the damage to divine damage. Metamagic level adjustment is +1. There is an alignment restriction, but no arcane prohibition. They're noncore, but its hard to shake them. This is a problem - it makes divine damage cheap. Admittedly, there is no provision for changing *all* damage to divine damage: assuming a target creature is immune to the elemental component, this could be achieved by doubly empowering it and then corrupting/consecrating it for a total of +5 metamagic levels. Furthermore, how would Metamagic Freedom interact with Consecrate Spell? If you applied Consecrate Spell twice to a spell, would the 'other half' of the damage become divine as well? Half of the remaining non-divine damage? We have: [list] [*]Sonic - effectively typeless against many targets. Affects objects regardless of hardness. Blocked by [I]silence[/I]. [*]Slashing/piercing/bludgeoning - effectively typeless against the vast majority of targets. [*]Force - effectively typeless against the vast majority of targets. Affects incorporeal targets. No effect on objects. [*]Divine - effectively typeless, barring circumstances which we contrive. [*]Typeless - really typeless.[/list] I'm wondering it we're rating typeless damage too high. If we rate true typeless at +8SP, sonic at +4 and the others at +6 we might be closer to the mark. Should acid be +2? +10 for typeless damage is based in part upon the metamagic analysis of [I]horrid wilting[/I], but [I]horrid wilting[/I] is not indiscriminate - the caster chooses which targets are subject to it within the prescribed area. [/QUOTE]
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