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<blockquote data-quote="Greybar" data-source="post: 3087198" data-attributes="member: 4938"><p>Re: Acid damage.</p><p></p><p>One argument for treating acid like the other primary four energies is the easy (meaning low-level) availability of the non-epic <em>protection from energy</em> and <em>resist energy</em>. Granted, 120pts of protection might not be such a showstopper versus an epic 40d6+ spell, but it is easy for many targets to get. If I was facing an epic caster known to favor acid, I'd be eager to get acid resistance 30 and protection 120. Now sonic can also be chosen for resist/protect, but I agree that there is a difference between the relative rarity of inherent acid defense and almost unheard of inherent sonic defense.</p><p></p><p>If we continue down this line of logic, should we give free factors to fire spells, since multiple outsider types/subtypes get free fire resistance, and the opponents for epic spellcasters might be expected to increasingly come from the outsider ranks? On that note, skimming over the entries for angels/archons/demons/devils I see that inherent acid resistance or immunity is pretty common.</p><p></p><p>In short - that way lies madness. Assume that epic opponents will be knowledgeable and powerful enough to seek buffs (spells, items, etc) to cover popular attack types and let evolution take its course.</p><p></p><p>I don't know of an divine/profane resist/protect spell offhand, but it does seem logical that there should be celestial/infernally inspired wizards busy researching exactly such a defense for their patrons.</p><p></p><p>I'm not familiar with the spells that do Piercing/Slashing/Bludgeoning, but I'd agree that once you create physical attacks by a spell effect, then Damage Resistance should come into play, IMHO.</p></blockquote><p></p>
[QUOTE="Greybar, post: 3087198, member: 4938"] Re: Acid damage. One argument for treating acid like the other primary four energies is the easy (meaning low-level) availability of the non-epic [I]protection from energy[/I] and [I]resist energy[/I]. Granted, 120pts of protection might not be such a showstopper versus an epic 40d6+ spell, but it is easy for many targets to get. If I was facing an epic caster known to favor acid, I'd be eager to get acid resistance 30 and protection 120. Now sonic can also be chosen for resist/protect, but I agree that there is a difference between the relative rarity of inherent acid defense and almost unheard of inherent sonic defense. If we continue down this line of logic, should we give free factors to fire spells, since multiple outsider types/subtypes get free fire resistance, and the opponents for epic spellcasters might be expected to increasingly come from the outsider ranks? On that note, skimming over the entries for angels/archons/demons/devils I see that inherent acid resistance or immunity is pretty common. In short - that way lies madness. Assume that epic opponents will be knowledgeable and powerful enough to seek buffs (spells, items, etc) to cover popular attack types and let evolution take its course. I don't know of an divine/profane resist/protect spell offhand, but it does seem logical that there should be celestial/infernally inspired wizards busy researching exactly such a defense for their patrons. I'm not familiar with the spells that do Piercing/Slashing/Bludgeoning, but I'd agree that once you create physical attacks by a spell effect, then Damage Resistance should come into play, IMHO. [/QUOTE]
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