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<blockquote data-quote="Sepulchrave II" data-source="post: 3097900" data-attributes="member: 4303"><p>I wonder if [Compel] needs its range increased by two increments(+4) and it casting time reduced to 1-action (+2); its duration should be reduced by 2 categories to 200 minutes (-4): this fits perfecty for an SP 24. On one hand, it would nerf the seed because of the hit to duration; on the other, a permanency would only cost 6000 XP - and it's not like its effect scales with the CR of the target: your SP 24 spell is likely to remain reasonably useful for your epic career, assuming your Save DCs can keep pace.</p><p></p><p>That said, I'm not wedded to keeping secondary seeds at SP12: I'd considered SP 18 (with descriptive seeds at SP 12; or SP 16 (with descriptive seeds at SP 8) instead.</p><p></p><p></p><p></p><p>Sure, why not? The seed is still pretty unpolished: no reference to defeating protections, either. If you think summoning unique entities should carry a higher penalty, then you might have a point. If you think that ('remains quiescent') should carry a -10 mitigating factor, you might be right there, too: we're in the process of defining the value of these variables.</p><p></p><p></p><p></p><p>This is a great idea. Some kind of goetic mastery feat. The prerequisites are a little stiff, but they should be: its cool factor alone should be worth it. I think it would be nice as a sorcerer/wizard feat. Total mitigation is a whopping -40; but it's only available at level 30 and requires another prerequisite epic feat. Too much? Maybe.</p><p></p><p><strong>KING SOLOMON'S SEAL [Epic][Epic Magic]</strong></p><p>You can coerce fiendish nobility into service.</p><p><strong>Prerequisites:</strong> Epic Spellcasting, Epic Spell Focus (Conjuration), Knowledge (arcana) 33 ranks, Knowledge (the planes) 33 ranks, Spellcraft 33 ranks, able to cast <em>greater planar binding</em> as an arcane spell.</p><p><strong>Benefits:</strong> When you develop a spell incorporating the [call] and [compel] seeds which is aimed specifically at calling and exacting service from fiendish nobility (such as demon princes or dukes of hell), you do not have to pay the usual cost associated with calling unique entities. Furthermore, the target creature makes any saving throw or spell resistance check against a spell developed this way with a -10 penalty.</p><p></p><p>A USP 90-something spell would need 50-55 points of direct mitigation, so it's still far less than routine casting: chances of success would be almost guaranteed against all but the top fiends, though. A BoVD Asmodeus (SR 45; Will +35 - assuming <em>unholy aura</em> is up) would only make his save on a 12 or more (wiz 30; Int 36; ESF at +4DC) and his SR would almost certainly fail (Spell Penetration or maybe GSP would be likely in a caster going this route, too).</p><p></p><p>If you wanted a feat which would bring down the SP across the board, you could drop the penalty to the Save and SR, and instead have a clause which 'reduces a target's effective CR by 10 points for the purposes of the spell' - this would mean a -30 total mitigating factor, but its utility would be greater. It would trim the extra mitigating factors down to 30-35: a lone caster in a month-long rite (-15) could hit this with 100,000gp power components (-10, bonus squared) and an unpleasant dose of backlash and XP burn (neither preferred). Target would have a much better chance of resisting, though - given the chance of failure, it probably wouldn't be worth it. I think these kind of spells are custom-made for cabals.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3097900, member: 4303"] I wonder if [Compel] needs its range increased by two increments(+4) and it casting time reduced to 1-action (+2); its duration should be reduced by 2 categories to 200 minutes (-4): this fits perfecty for an SP 24. On one hand, it would nerf the seed because of the hit to duration; on the other, a permanency would only cost 6000 XP - and it's not like its effect scales with the CR of the target: your SP 24 spell is likely to remain reasonably useful for your epic career, assuming your Save DCs can keep pace. That said, I'm not wedded to keeping secondary seeds at SP12: I'd considered SP 18 (with descriptive seeds at SP 12; or SP 16 (with descriptive seeds at SP 8) instead. Sure, why not? The seed is still pretty unpolished: no reference to defeating protections, either. If you think summoning unique entities should carry a higher penalty, then you might have a point. If you think that ('remains quiescent') should carry a -10 mitigating factor, you might be right there, too: we're in the process of defining the value of these variables. This is a great idea. Some kind of goetic mastery feat. The prerequisites are a little stiff, but they should be: its cool factor alone should be worth it. I think it would be nice as a sorcerer/wizard feat. Total mitigation is a whopping -40; but it's only available at level 30 and requires another prerequisite epic feat. Too much? Maybe. [B]KING SOLOMON'S SEAL [Epic][Epic Magic][/B] You can coerce fiendish nobility into service. [B]Prerequisites:[/B] Epic Spellcasting, Epic Spell Focus (Conjuration), Knowledge (arcana) 33 ranks, Knowledge (the planes) 33 ranks, Spellcraft 33 ranks, able to cast [I]greater planar binding[/I] as an arcane spell. [B]Benefits:[/B] When you develop a spell incorporating the [call] and [compel] seeds which is aimed specifically at calling and exacting service from fiendish nobility (such as demon princes or dukes of hell), you do not have to pay the usual cost associated with calling unique entities. Furthermore, the target creature makes any saving throw or spell resistance check against a spell developed this way with a -10 penalty. A USP 90-something spell would need 50-55 points of direct mitigation, so it's still far less than routine casting: chances of success would be almost guaranteed against all but the top fiends, though. A BoVD Asmodeus (SR 45; Will +35 - assuming [I]unholy aura[/I] is up) would only make his save on a 12 or more (wiz 30; Int 36; ESF at +4DC) and his SR would almost certainly fail (Spell Penetration or maybe GSP would be likely in a caster going this route, too). If you wanted a feat which would bring down the SP across the board, you could drop the penalty to the Save and SR, and instead have a clause which 'reduces a target's effective CR by 10 points for the purposes of the spell' - this would mean a -30 total mitigating factor, but its utility would be greater. It would trim the extra mitigating factors down to 30-35: a lone caster in a month-long rite (-15) could hit this with 100,000gp power components (-10, bonus squared) and an unpleasant dose of backlash and XP burn (neither preferred). Target would have a much better chance of resisting, though - given the chance of failure, it probably wouldn't be worth it. I think these kind of spells are custom-made for cabals. [/QUOTE]
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