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<blockquote data-quote="Cheiromancer" data-source="post: 3102183" data-attributes="member: 141"><p>The main cost seems to be the phylactery; 120 000 gp and the Craft Wondrous Item feat. The MM entry suggests that if you make a phylactery you become a lich automatically. <em>Ascent to Lichdom</em> would allow you to turn lackeys into liches, but they would be liches without phylacteries, which limits their power greatly. Better than a necropolitan, I suppose, but not quite as good as true liches.</p><p></p><p>I've never understood why lich characters have a LA. Characters who spend a lot of time and money crafting magic items will be more powerful than characters who haven't, but they don't get a LA. Why should a character who makes a phylactery get a LA?</p><p></p><p></p><p>The key to the transmorgrification spells (instantaneous transformations) seems to be here. I don't think LA is relevant, though. A caster's CR doesn't change because of spells he casts (summonings, buffs, etc.); it shouldn't change because of any spells he casts on himself. If his CR doesn't change, I don't see why his LA should change. Though maybe he should have to spend xp (like Sep's formula for permanent spells). That would make a lot of sense; it's like paying 25 000 xp to get a +5 inherent bonus. Or like paying off a LA according to the UA rules.</p><p></p><p>I could easily see characters acquiring celestial/half-celestial templates, or becoming half-dragons or fey or whatever. In fact Eadric and Ortwin(e) are both prime examples. Having epic magic mediate these changes seems sensible enough.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3102183, member: 141"] The main cost seems to be the phylactery; 120 000 gp and the Craft Wondrous Item feat. The MM entry suggests that if you make a phylactery you become a lich automatically. [i]Ascent to Lichdom[/i] would allow you to turn lackeys into liches, but they would be liches without phylacteries, which limits their power greatly. Better than a necropolitan, I suppose, but not quite as good as true liches. I've never understood why lich characters have a LA. Characters who spend a lot of time and money crafting magic items will be more powerful than characters who haven't, but they don't get a LA. Why should a character who makes a phylactery get a LA? The key to the transmorgrification spells (instantaneous transformations) seems to be here. I don't think LA is relevant, though. A caster's CR doesn't change because of spells he casts (summonings, buffs, etc.); it shouldn't change because of any spells he casts on himself. If his CR doesn't change, I don't see why his LA should change. Though maybe he should have to spend xp (like Sep's formula for permanent spells). That would make a lot of sense; it's like paying 25 000 xp to get a +5 inherent bonus. Or like paying off a LA according to the UA rules. I could easily see characters acquiring celestial/half-celestial templates, or becoming half-dragons or fey or whatever. In fact Eadric and Ortwin(e) are both prime examples. Having epic magic mediate these changes seems sensible enough. [/QUOTE]
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